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app.js
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const Discord = require('discord.js');
const client = new Discord.Client();
const token = require("./token.json");
const Enmap = require("enmap");
const fs = require("fs");
const config = require("./config/config.json");
// We also need to make sure we're attaching the config to the CLIENT so it's accessible everywhere!
client.config = config;
// This loop reads the /events/ folder and attaches each event file to the appropriate event.
fs.readdir("./events/", (err, files) => {
if (err) return console.error(err);
files.forEach(file => {
// If the file is not a JS file, ignore it (thanks, Apple)
if (!file.endsWith(".js")) return;
// Load the event file itself
const event = require(`./events/${file}`);
// Get just the event name from the file name
let eventName = file.split(".")[0];
// super-secret recipe to call events with all their proper arguments *after* the `client` var.
// without going into too many details, this means each event will be called with the client argument,
// followed by its "normal" arguments, like message, member, etc etc.
// This line is awesome by the way. Just sayin'.
client.on(eventName, event.bind(null, client));
delete require.cache[require.resolve(`./events/${file}`)];
});
});
client.commands = new Enmap();
fs.readdir("./commands/", (err, files) => {
if (err) return console.error(err);
files.forEach(file => {
if (!file.endsWith(".js")) return;
// Load the command file itself
let props = require(`./commands/${file}`);
// Get just the command name from the file name
let commandName = file.split(".")[0];
console.log(`Attempting to load command ${commandName}`);
// Here we simply store the whole thing in the command Enmap. We're not running it right now.
client.commands.set(commandName, props);
});
});
client.login(token.token);
// client.login(token.token_test);