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I think it would be easier to see what's going on behind the scenes with liberally scattered debug statements, as per this blog post.
The messages could be routed to a log file or to the terminal, but I think it would be a nice touch if they were routed to an in game HUD which could be brought up with, for example, the tilde key. What do you think?
The text was updated successfully, but these errors were encountered:
I usually add two members to every object, errorQueue and isError. If there are any errors / messages in an object, I call self.errorQueue.append and set self.isError = True. After updating an object, check to see if object.isError == True and copy the list from object.errorQueue to the Debug window.
I think it would be easier to see what's going on behind the scenes with liberally scattered debug statements, as per this blog post.
The messages could be routed to a log file or to the terminal, but I think it would be a nice touch if they were routed to an in game HUD which could be brought up with, for example, the tilde key. What do you think?
The text was updated successfully, but these errors were encountered: