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Good evening, I love EQLogParser and thank you very much for your work. I would like to request an addition to make a new overlay for floating combat text. Similar to how EQNag has. I prefer the look, feel and customizability of EQLogParser, so I thought this could be a wonderful addition if possible. Much love <3
The text was updated successfully, but these errors were encountered:
What style does it use or do you want? Like does text just float up and out or does it do rainfall/fireworks animation? If there's a lot of damage hits at the same time does it expand more horizontally? Live EQ is kinda crazy so I'm guessing you're doing this on TLP?
Just a number that pops up and fades away. Thinking of the amount of hits coming out, what about combining similar damage types into 1 pop up each every half second? Example for beast lord, pet auto attack as 1, pet spells as 2, player melee as 3 and player spells as 4. This would give 4 pop ups every half second that combines each sections total damage in that half second
Well I'd want something that applies to more cases. I can add an animation type to the existing Text Overlay. Then you can make a trigger to capture say spell crits and set them as a specific font size and color. Another trigger to capture non crits, etc. Then you can customize it a decent amount.
Combining the amounts into a single value is something that could come afterwards maybe. Like how {counter} counts how many times something happens there could be a {total} or something that could be set in the Text to Display that works with {N} captured in the trigger pattern.
This way the animation could be used for other kinds of text and just not damage numbers and totals could be shown in timer bars, etc.
Good evening, I love EQLogParser and thank you very much for your work. I would like to request an addition to make a new overlay for floating combat text. Similar to how EQNag has. I prefer the look, feel and customizability of EQLogParser, so I thought this could be a wonderful addition if possible. Much love <3
The text was updated successfully, but these errors were encountered: