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creep.behaviour.healer.js
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creep.behaviour.healer.js
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let mod = {};
module.exports = mod;
mod.name = 'healer';
mod.run = function(creep) {
// Assign next Action
let oldTargetId = creep.data.targetId;
if( creep.action == null || ['guarding','idle'].includes(creep.action.name)) {
this.nextAction(creep);
}
// Do some work
if( creep.action && creep.target ) {
creep.action.step(creep);
} else {
logError('Creep without action/activity!\nCreep: ' + creep.name + '\ndata: ' + JSON.stringify(creep.data));
}
};
mod.nextAction = function(creep){
let priority = [
Creep.action.healing,
Creep.action.guarding,
Creep.action.idle
];
for(var iAction = 0; iAction < priority.length; iAction++) {
var action = priority[iAction];
if(action.isValidAction(creep) &&
action.isAddableAction(creep) &&
action.assign(creep)) {
return;
}
}
};
mod.strategies = {
defaultStrategy: {
name: `default-${mod.name}`,
moveOptions: function(options) {
// // allow routing in and through hostile rooms
// if (_.isUndefined(options.allowHostile)) options.allowHostile = true;
return options;
}
}
};
mod.selectStrategies = function(actionName) {
return [mod.strategies.defaultStrategy, mod.strategies[actionName]];
};