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I have two meshes generated at runtime from a set of vertices and triangles. When I try to substract the second mesh (the eyebrow area)
from the first one (the mask)
the resulting mesh is broken like in the screenshot.
Is there something I'm missing or doing wrong? The meshes are created as 2d meshes, then ProBuilderized and the faces are extruded.
The text was updated successfully, but these errors were encountered:
It would probably be easier to do this just using the ProBuilder API, see https://docs.unity3d.com/Packages/[email protected]/api/UnityEngine.ProBuilder.MeshOperations.DeleteElements.html
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I have two meshes generated at runtime from a set of vertices and triangles. When I try to substract the second mesh (the eyebrow area)
from the first one (the mask)
the resulting mesh is broken like in the screenshot.
Is there something I'm missing or doing wrong? The meshes are created as 2d meshes, then ProBuilderized and the faces are extruded.
The text was updated successfully, but these errors were encountered: