Skip to content

Latest commit

 

History

History
15 lines (13 loc) · 836 Bytes

changelog.md

File metadata and controls

15 lines (13 loc) · 836 Bytes

0.2.15

  • internal changes of colorIntensity to lightAlpha
  • added a update pathway for future breaking changes
  • fixed issues with presets overwriting values when set to 0, instead of removing them (now leave fields blank for no change)

0.2.16

  • fixed bug with presets and lightAlpha
  • Fixed item compendium for lightAlpha update

0.4.0

Changed to base of Prototype Token data, makes failure of the module less invasive Fixed various integer/boolean/numeric issues Fixed "unavaliable" effect issues -key point is that you must run ATLUpdate.massFlagUpdate() as a script macro/command when you load in a new world (otherwise you'll have to manually update some prototype tokens) This will update in-world actors/tokens but not compendium actors. You can use ATLUpdate.flagBuster(actor) to individually update actors