- internal changes of
colorIntensity
tolightAlpha
- added a update pathway for future breaking changes
- fixed issues with presets overwriting values when set to 0, instead of removing them (now leave fields blank for no change)
- fixed bug with presets and lightAlpha
- Fixed item compendium for lightAlpha update
Changed to base of Prototype Token data, makes failure of the module less invasive Fixed various integer/boolean/numeric issues Fixed "unavaliable" effect issues -key point is that you must run ATLUpdate.massFlagUpdate() as a script macro/command when you load in a new world (otherwise you'll have to manually update some prototype tokens) This will update in-world actors/tokens but not compendium actors. You can use ATLUpdate.flagBuster(actor) to individually update actors