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This annotation provides an easy way to create machine-related blockitems.
Example:
@Item(prototypeId = "namespace:id", name = "...", lore = ["..."] , customModelId = xxx, texture = XX, enumClass = xx)
p.s The enumClass is a string that means we' ll generate enum into that class, creating if not exists.
enumClass
Also there is a simple way to bind existed items:
@Item(MyItems.XX_ITEM_KEY)
The text was updated successfully, but these errors were encountered:
iceBear67
EvanLuo42
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This annotation provides an easy way to create machine-related blockitems.
Example:
p.s The
enumClass
is a string that means we' ll generate enum into that class, creating if not exists.Also there is a simple way to bind existed items:
The text was updated successfully, but these errors were encountered: