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index.js
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index.js
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// Require the necessary discord.js classes
const { Client, Events, GatewayIntentBits, Collection } = require('discord.js');
const { token } = require('./config.json');
const fs = require('node:fs');
const path = require('node:path');
// Create a new client instance
const client = new Client({ intents: [GatewayIntentBits.Guilds] });
//add command files
client.commands = new Collection();
const commandsPath = path.join(__dirname, 'commands');
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
// Set a new item in the Collection with the key as the command name and the value as the exported module
if ('data' in command && 'execute' in command) {
client.commands.set(command.data.name, command);
} else {
console.log(`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`);
}
}
// When the client is ready, run this code (only once)
// We use 'c' for the event parameter to keep it separate from the already defined 'client'
client.once(Events.ClientReady, c => {
console.log(`Ready! Logged in as ${c.user.tag}`);
});
client.on(Events.InteractionCreate, async interaction => {
//exit if not a slash command
if (!interaction.isChatInputCommand()) return;
//react to commands
const command = interaction.client.commands.get(interaction.commandName);
if (!command){
console.error(`No command matching ${interaction.commandName} was found.`);
return;
}
try {
await command.execute(interaction);
} catch (error) {
console.error(error);
await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
}
})
// Log in to Discord with your client's token
client.login(token);