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README.SongOfDoom
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README.SongOfDoom
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=====================================
SongOfDoom Music Set for Freeciv 2.6+
=====================================
BACKGROUND:
-----------
SongOfDoom is a music soundtrack for Freeciv vesions 2.6+. It was orginally
created by mir3x and announced on the Freeciv forums in December 2016 here:
http://forum.freeciv.org/f/viewtopic.php?f=11&t=58672
jwrober picked up the soundtrack, added it to github and is maintaining it as
of December 2019.
INSTALLATION:
-------------
To install the music set, open the modpack installer and enter this URL into
box at the bottom of the window:
Freeciv 2.6:
https://raw.githubusercontent.com/jwrober/SongOfDoom/master/SongOfDoom.modpack
Freeciv 3.0:
https://raw.githubusercontent.com/jwrober/SongOfDoom/master/SongOfDoom.mpdl
Freeciv 3.1:
https://raw.githubusercontent.com/jwrober/SongOfDoom/master/SongOfDoom-3.1.mpdl
Freeciv 3.2:
https://raw.githubusercontent.com/jwrober/SongOfDoom/master/SongOfDoom-3.2.mpdl
and then click install modpack.
LICENSE:
--------
See the file named COPYING.SongOfDoom for information on the license and how to
contribute.
INFO:
-----
The music is all open source licensed and converted to high quality Ogg Vorbis
format. Here are the current artists:
- Aaron Spencer [AS]
- Bryan Boyko [BB]
- Chech National Symphony Orchestra [CNSO]
- Damiano Baldoni [DB1]
- Dimension Bucket [DB2]
- Doug Kaufman [DK]
- Guifrog
- HalcyonicFalconX [HFX]
- Johannes Shroll [JS]
- John Philip Sousa [JPS]
- Kai Engel [KE]
- krackatoa
- Michael Kiefernagel [MK]
- Martin Severn [MS]
- Mattias Westlund [MW]
- Omri Lahav [OL]
- Per Kiilstofte [PK]
- Ross Bugden [RB] - https://www.youtube.com/channel/UCQKGLOK2FqmVgVwYferltKQ
- Tagirijus
- Tyler Johnson [TJ]
- stratkat [SK]
The soundtrack is broken up into time periods following the tech tree and is
split by peace time and combat. Peace is generally defined when you are
"farming" and growing your civilization with no fighting going on at all. Any
kind of fighting, inlcuding defense of your cities will trigger combat and the
music will change. After 16 turns of no combat the music will return to peace.
At the beginning of the game, you select the style of music you want to hear by
picking the city style of your civilization. The current choices are:
- European
- Classical
- Tropical
- Asian
- Babylonian
- Celtic
The city style is automatically selected for you when you pick your nation, but
you can change it if you like. The European and Classical soundtracks are
similar to each other. The rest are unique.
The discovery of University changes the music for all city styles for the
Renaissance Age. All further disoveries noted below will change the music for
all city styles/nations.
The discovery of Railroad brings in the Industrial Age. The soundtrack
moves to more combat music at this point since a lot of fighting occurs around
this time in most games.
The discovery of Automobile brings in the Electric Age soundtrack.
The discovery of Rocketry brings in the Modern Age soundtrack.
The discovery of Superconductors brings in the Post-Modern Age soundtrack. This
is the final soundtrack of the game.
IMPACT ON GAMEPLAY:
-------------------
The whole purpose of this music soundtrack is to give Freeciv a more friendly
and pleasing sound. All of the music is high quality, fits the time period and
just feels right.