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NM + Network: Cleanup network state updates
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- Use the pygobject signals to properly check whether we have the
correct UUID
- Delete polling every second as that is hopefully not useful any more
- Delete unknown state retry mechanism for the same reason
- Should fix eduvpn#464 and hopefully eduvpn#492
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jwijenbergh committed Jun 16, 2022
1 parent d5108e8 commit 646052f
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Showing 3 changed files with 32 additions and 83 deletions.
18 changes: 2 additions & 16 deletions eduvpn/app.py
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@
from .variants import ApplicationVariant
from .state_machine import StateMachine, InvalidStateTransition
from .config import Configuration
from .utils import run_in_background_thread, run_periodically, run_delayed, cancel_at_context_end
from .utils import run_in_background_thread, run_delayed, cancel_at_context_end


logger = logging.getLogger(__name__)
Expand Down Expand Up @@ -68,21 +68,7 @@ def on_network_update_callback(state):
network.on_state_update_callback(self, state)

from . import network
if not nm.subscribe_to_status_changes(on_network_update_callback):
logger.warning(
"unable to subscribe to network updates; "
"the application may not reflect the current state"
)

def check_network_state():
from .network import check_network_state
check_network_state(self)

run_periodically(
check_network_state,
CHECK_NETWORK_INTERVAL,
'check-network',
)
nm.subscribe_to_status_changes(on_network_update_callback)

@run_in_background_thread('init-server-db')
def initialize_server_db(self):
Expand Down
49 changes: 3 additions & 46 deletions eduvpn/network.py
Original file line number Diff line number Diff line change
Expand Up @@ -2,14 +2,13 @@
import logging
import enum
from functools import partial
from time import sleep
from . import nm
from . import settings
from . import storage
from .state_machine import BaseState
from .app import Application
from .server import ConfiguredServer as Server, Protocol
from .utils import run_in_background_thread, translated_property
from .utils import translated_property

logger = logging.getLogger(__name__)

Expand Down Expand Up @@ -50,7 +49,7 @@ def set_disconnected(self, app: Application) -> 'NetworkState':
return DisconnectedState()

def set_unknown(self, app: Application) -> 'NetworkState':
return enter_unknown_state(app)
return UnknownState()

def set_error(self, app: Application, message: Optional[str] = None) -> 'NetworkState':
return ConnectionErrorState(message)
Expand Down Expand Up @@ -181,35 +180,6 @@ def reconnect(app: Application) -> NetworkState:
UNKNOWN_STATE_MAX_RETRIES = 5


def enter_unknown_state(app: Application) -> NetworkState:
# Set the state temporarily to unknown but keep polling for updates,
# since we don't always get notified by the update callback.
@run_in_background_thread('poll-network-state')
def determine_network_state_thread():
counter = 0
state = nm.get_connection_state()
while state is nm.ConnectionState.UNKNOWN:
if counter > UNKNOWN_STATE_MAX_RETRIES:
# After a number of retries, assume we've disconnected
# so the user can try to connect again.
state = nm.ConnectionState.DISCONNECTED
logger.debug(
"network state has been unknown for too long,"
" fall back to disconnected state"
)
break
sleep(1)
counter += 1
if not isinstance(app.network_state, UnknownState):
return
state = nm.get_connection_state()
logger.debug(f"polling network state: {state}")
app.make_func_threadsafe(on_state_update_callback)(app, state)

determine_network_state_thread()
return UnknownState()


def on_state_update_callback(app: Application, state: nm.ConnectionState):
"""
Callback for whenever a connection state changes.
Expand Down Expand Up @@ -261,24 +231,11 @@ def get_corresponding_state(
elif state is nm.ConnectionState.FAILED:
return ConnectionErrorState(None)
elif state is nm.ConnectionState.UNKNOWN:
return enter_unknown_state(app)
return UnknownState()
else:
raise ValueError(state)


def check_network_state(app: Application):
state = nm.get_connection_state()
if state is not nm.ConnectionState.UNKNOWN:
network_state = get_corresponding_state(app, state)
if type(network_state) != type(app.network_state): # NOQA
# If the state remains different for one second,
# update it in the app. This prevents
# confusing transitions around connect/disconnect.
sleep(1)
if nm.get_connection_state() is state:
app.make_func_threadsafe(on_state_update_callback)(app, state)


class ConnectingState(NetworkState):
"""
The network is currently trying to connect to a server.
Expand Down
48 changes: 27 additions & 21 deletions eduvpn/nm.py
Original file line number Diff line number Diff line change
Expand Up @@ -591,37 +591,43 @@ def get_dbus() -> Optional['dbus.SystemBus']:

def subscribe_to_status_changes(
callback: Callable[[ConnectionState], Any],
) -> bool:
):
"""
Subscribe to all network status changes via DBus.
Subscribe to network status changes via the NM client.
The callback argument is called with the connection state and reason
whenever they change.
False is returned on failure.
"""
bus = get_dbus()
if bus is None:
return False

def wrapped_callback_vpn(state_code: 'dbus.UInt32', reason_code: 'dbus.UInt32'):
state = NM.VpnConnectionState(state_code)
callback(ConnectionState.from_vpn_state(state))
# The callback to monitor state changes
# Let the state machine know for state updates
def wrapped_callback(active: 'NM.ActiveConnection', state_code: int, reason_code: int):
if active.get_uuid() != get_uuid():
return

def wrapped_callback_wg(state_code: 'dbus.UInt32', reason_code: 'dbus.UInt32'):
state = NM.ActiveConnectionState(state_code)
callback(ConnectionState.from_active_state(state))

bus.add_signal_receiver(
handler_function=wrapped_callback_vpn,
dbus_interface='org.freedesktop.NetworkManager.VPN.Connection',
signal_name='VpnStateChanged',
)
bus.add_signal_receiver(
handler_function=wrapped_callback_wg,
dbus_interface='org.freedesktop.NetworkManager.Connection.Active',
signal_name='StateChanged',
)
# Connect the state changed signal for an active connection
def connect(con: 'NM.ActiveConnection'):
con.connect("state-changed", wrapped_callback)

# The callback when a connection gets added
# Connect the signals
def wrapped_connection_added(client: 'NM.Client', active_con: 'NM.ActiveConnection'):
if active_con.get_uuid() != get_uuid():
return
connect(active_con)

# If a connection was found already then...
client = get_client()
active_con = get_active_connection()

if active_con:
connect(active_con)

# Connect the active connection added signal
client.connect("active-connection-added", wrapped_connection_added)
return True


Expand Down

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