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home-data.json
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{"projects":[{"path":"./MaxwellsGameOfLife/","title":"Maxwell's Game Of Life","description":"Another implementation of smooth life. The ruleset in this version is more similar to the more popular versions of smooth life."},{"path":"./MaxwellsOscillations/","title":"Maxwells Oscillations","description":"Another implementation of the Belousov Zhabotinsky reaction, this time with variable neighbor radii and convolutions!"},{"path":"./OscillatingCellularAutomata/","title":"Oscillating Cellular Automata","description":"A cellular automata whose rule set is very similar to that of the Belousov Zhabotinsky reaction. The result is far different though."},{"path":"./OscillatingLife/","title":"Oscillating Life","description":"A cellular automata using a ruleset which combines the ideas present in smooth life and the Belousov-Zhabotinsky reaction. Epilepsy Warning!"},{"path":"./VM/","title":"Virtual Machine","description":"A virtual machine running a simple home-brew assembly language."},{"path":"./VMC/","title":"VMC","description":"Virtual Machine Code, Assembly, and basic intermediary language. All interpreted and compiled real-time."},{"path":"./WebglBZReaction/","title":"WebGL - Belousov Zhabotinsky Reaction","description":"Belousov Zhabotinsky reaction, written in webgl in order to get the best performance."},{"path":"./WebglSmoothLife/","title":"WebGL - Smooth Life","description":"Smooth life, written in webgl in order to get the best performance."},{"path":"./belousov_zhabotinsky/","title":"Belousov-Zhabotinsky Reaction","description":"A Belousov-Zhabotinsky reaction simulator. Epilepsy Warning!"},{"path":"./code/","title":"Code Editor","description":"Code Editor and Executor sporting the Monaco editor and Piston code execution engine."},{"path":"./fractal/","title":"WebGL - Fractal","description":"A Fractal written in WebGL, using my Shader Playground. Code inspired by kishimisu"},{"path":"./langtonsAnt/","title":"Langtons Ant","description":"A nifty single cellular automata."},{"path":"./lisp/","title":"Lisp Interpreter","description":"The interactive web variation of eLispsis, which is interpreted and executed in real-time."},{"path":"./smoothlife/","title":"Smooth Life","description":"My take on Smooth Life, Conway's Game of Life but with a different and more complex rule-set"}],"blogs":[{"path":"./blog/arr-indices.html","title":"C/C++ Array Indices"},{"path":"./blog/clojure-how-to-start.html","title":"Clojure: How to Learn"},{"path":"./blog/fn-pointers.html","title":"C/C++ Function Pointers"},{"path":"./blog/ti994a-basic1.html","title":"TI99/4a Basic Fizzbuzz"},{"path":"./blog/type-coercion.html","title":"Javascript Type Coercion"}]}