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typematic.js
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typematic.js
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define([
"dojo/_base/array", // array.forEach
"dojo/_base/connect", // connect.connect
"dojo/_base/event", // event.stop
"dojo/_base/kernel", // kernel.deprecated
"dojo/_base/lang", // lang.mixin, lang.hitch
"dojo/on",
"dojo/sniff", // has("ie")
"./main" // setting dijit.typematic global
], function(array, connect, event, kernel, lang, on, has, dijit){
// module:
// dijit/typematic
// summary:
// These functions are used to repetitively call a user specified callback
// method when a specific key or mouse click over a specific DOM node is
// held down for a specific amount of time.
// Only 1 such event is allowed to occur on the browser page at 1 time.
var typematic = (dijit.typematic = {
// summary:
// These functions are used to repetitively call a user specified callback
// method when a specific key or mouse click over a specific DOM node is
// held down for a specific amount of time.
// Only 1 such event is allowed to occur on the browser page at 1 time.
_fireEventAndReload: function(){
this._timer = null;
this._callback(++this._count, this._node, this._evt);
// Schedule next event, timer is at most minDelay (default 10ms) to avoid
// browser overload (particularly avoiding starving DOH robot so it never gets to send a mouseup)
this._currentTimeout = Math.max(
this._currentTimeout < 0 ? this._initialDelay :
(this._subsequentDelay > 1 ? this._subsequentDelay : Math.round(this._currentTimeout * this._subsequentDelay)),
this._minDelay);
this._timer = setTimeout(lang.hitch(this, "_fireEventAndReload"), this._currentTimeout);
},
trigger: function(/*Event*/ evt, /*Object*/ _this, /*DOMNode*/ node, /*Function*/ callback, /*Object*/ obj, /*Number?*/ subsequentDelay, /*Number?*/ initialDelay, /*Number?*/ minDelay){
// summary:
// Start a timed, repeating callback sequence.
// If already started, the function call is ignored.
// This method is not normally called by the user but can be
// when the normal listener code is insufficient.
// evt:
// key or mouse event object to pass to the user callback
// _this:
// pointer to the user's widget space.
// node:
// the DOM node object to pass the the callback function
// callback:
// function to call until the sequence is stopped called with 3 parameters:
// count:
// integer representing number of repeated calls (0..n) with -1 indicating the iteration has stopped
// node:
// the DOM node object passed in
// evt:
// key or mouse event object
// obj:
// user space object used to uniquely identify each typematic sequence
// subsequentDelay:
// if > 1, the number of milliseconds until the 3->n events occur
// or else the fractional time multiplier for the next event's delay, default=0.9
// initialDelay:
// the number of milliseconds until the 2nd event occurs, default=500ms
// minDelay:
// the maximum delay in milliseconds for event to fire, default=10ms
if(obj != this._obj){
this.stop();
this._initialDelay = initialDelay || 500;
this._subsequentDelay = subsequentDelay || 0.90;
this._minDelay = minDelay || 10;
this._obj = obj;
this._node = node;
this._currentTimeout = -1;
this._count = -1;
this._callback = lang.hitch(_this, callback);
this._evt = { faux: true };
for(var attr in evt){
if(attr != "layerX" && attr != "layerY"){ // prevent WebKit warnings
var v = evt[attr];
if(typeof v != "function" && typeof v != "undefined"){ this._evt[attr] = v }
}
}
this._fireEventAndReload();
}
},
stop: function(){
// summary:
// Stop an ongoing timed, repeating callback sequence.
if(this._timer){
clearTimeout(this._timer);
this._timer = null;
}
if(this._obj){
this._callback(-1, this._node, this._evt);
this._obj = null;
}
},
addKeyListener: function(/*DOMNode*/ node, /*Object*/ keyObject, /*Object*/ _this, /*Function*/ callback, /*Number*/ subsequentDelay, /*Number*/ initialDelay, /*Number?*/ minDelay){
// summary:
// Start listening for a specific typematic key.
// See also the trigger method for other parameters.
// keyObject:
// an object defining the key to listen for:
// charOrCode:
// the printable character (string) or keyCode (number) to listen for.
// keyCode:
// (deprecated - use charOrCode) the keyCode (number) to listen for (implies charCode = 0).
// charCode:
// (deprecated - use charOrCode) the charCode (number) to listen for.
// ctrlKey:
// desired ctrl key state to initiate the callback sequence:
// - pressed (true)
// - released (false)
// - either (unspecified)
// altKey:
// same as ctrlKey but for the alt key
// shiftKey:
// same as ctrlKey but for the shift key
// returns:
// a connection handle
if(keyObject.keyCode){
keyObject.charOrCode = keyObject.keyCode;
kernel.deprecated("keyCode attribute parameter for dijit.typematic.addKeyListener is deprecated. Use charOrCode instead.", "", "2.0");
}else if(keyObject.charCode){
keyObject.charOrCode = String.fromCharCode(keyObject.charCode);
kernel.deprecated("charCode attribute parameter for dijit.typematic.addKeyListener is deprecated. Use charOrCode instead.", "", "2.0");
}
var handles = [
on(node, connect._keypress, lang.hitch(this, function(evt){
if(evt.charOrCode == keyObject.charOrCode &&
(keyObject.ctrlKey === undefined || keyObject.ctrlKey == evt.ctrlKey) &&
(keyObject.altKey === undefined || keyObject.altKey == evt.altKey) &&
(keyObject.metaKey === undefined || keyObject.metaKey == (evt.metaKey || false)) && // IE doesn't even set metaKey
(keyObject.shiftKey === undefined || keyObject.shiftKey == evt.shiftKey)){
event.stop(evt);
typematic.trigger(evt, _this, node, callback, keyObject, subsequentDelay, initialDelay, minDelay);
}else if(typematic._obj == keyObject){
typematic.stop();
}
})),
on(node, "keyup", lang.hitch(this, function(){
if(typematic._obj == keyObject){
typematic.stop();
}
}))
];
return { remove: function(){ array.forEach(handles, function(h){ h.remove(); }); } };
},
addMouseListener: function(/*DOMNode*/ node, /*Object*/ _this, /*Function*/ callback, /*Number*/ subsequentDelay, /*Number*/ initialDelay, /*Number?*/ minDelay){
// summary:
// Start listening for a typematic mouse click.
// See the trigger method for other parameters.
// returns:
// a connection handle
var handles = [
on(node, "mousedown", lang.hitch(this, function(evt){
evt.preventDefault();
typematic.trigger(evt, _this, node, callback, node, subsequentDelay, initialDelay, minDelay);
})),
on(node, "mouseup", lang.hitch(this, function(evt){
if(this._obj){
evt.preventDefault();
}
typematic.stop();
})),
on(node, "mouseout", lang.hitch(this, function(evt){
if(this._obj){
evt.preventDefault();
}
typematic.stop();
})),
on(node, "dblclick", lang.hitch(this, function(evt){
evt.preventDefault();
if(has("ie")){
typematic.trigger(evt, _this, node, callback, node, subsequentDelay, initialDelay, minDelay);
setTimeout(lang.hitch(this, typematic.stop), 50);
}
}))
];
return { remove: function(){ array.forEach(handles, function(h){ h.remove(); }); } };
},
addListener: function(/*Node*/ mouseNode, /*Node*/ keyNode, /*Object*/ keyObject, /*Object*/ _this, /*Function*/ callback, /*Number*/ subsequentDelay, /*Number*/ initialDelay, /*Number?*/ minDelay){
// summary:
// Start listening for a specific typematic key and mouseclick.
// This is a thin wrapper to addKeyListener and addMouseListener.
// See the addMouseListener and addKeyListener methods for other parameters.
// mouseNode:
// the DOM node object to listen on for mouse events.
// keyNode:
// the DOM node object to listen on for key events.
// returns:
// a connection handle
var handles = [
this.addKeyListener(keyNode, keyObject, _this, callback, subsequentDelay, initialDelay, minDelay),
this.addMouseListener(mouseNode, _this, callback, subsequentDelay, initialDelay, minDelay)
];
return { remove: function(){ array.forEach(handles, function(h){ h.remove(); }); } };
}
});
return typematic;
});