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Between getting to beta and marking for a full release, we need to go through and check various specific things to improve performance and reduce memory footprint. Most of these things will require some form of profiling and / or jsperf style tests for speed.
Don't Prematurely Optimise!
Temporary Arrays and Objects waste memory.
Reducing the size of needed Objects where possible.
Loop unrolling.
Caching unused Objects while animations are running and they can be re-used / saved from the GC.
Public API is not exposing private data, and is exposing useful methods.
Public API comments are well formatted for the developer docs.
All options and functions have tests that work properly.
...this list is subject to grow and change as ideas occur.
The text was updated successfully, but these errors were encountered:
Between getting to beta and marking for a full release, we need to go through and check various specific things to improve performance and reduce memory footprint. Most of these things will require some form of profiling and / or jsperf style tests for speed.
Don't Prematurely Optimise!
...this list is subject to grow and change as ideas occur.
The text was updated successfully, but these errors were encountered: