- [Android] Fix touch detection when using Unity's New Input System. #938
- [Android] Workaround for mUnityplayer error in Unity plugins using the AndroidJavaProxy. #908
- [Android] Add namespace for Android gradle plugin (AGP) 8 compatibility.
- [Android] Fix kotlin compilation error with Flutter 3.24 and newer. #973
- [iOS] Fix Unity not receiving Lifecycle events on iOS. #704
- [Android] Remove the white background color to allow Unity transparency like on iOS. #719
- [Web] Replace webview package to update
webview_flutter
dependency from 2.x to 4.x. #761 - [Web] Add support for web base not being on the root #865
- Enable AndroidView due to native view improvement in flutter 3.3.0
- BREAKING-CHANGE:
webUrl
is now removed!- You don't need to pass webUrl anymore! This plugin is automatically reading it from your
Uri
-> this means that everything is prepared for your Debug and Release Apps!
- Update dependencies
- Override
webview_flutter
to^2.8.0
(compatible)
- Fix latest Android Build and Run Performance (see #643 -> Thank to: @timbotimbo)
- Add iOS Debug and Release Builds
- Add Android Debug and Release Builds
- Fix iOS XCode Settings for Unity < 2020
- Update actual compatibility to Unity 2022.1.7f1
- 🌎 Web is now stable 🚀:
- Refactored WebView
- Refactored webUrl -> we are handling now everything for you!
- use now:
webUrl: http://localhost:${Uri.base.port}
(for Debug only) - for production remember to leave out the last
/
at the end of your url!
- use now:
- Refactored Interfaces
- Use PointerInterceptor if you need stacked widgets (see
/examples
and Readme) - Performance Improvements (Communication between HTMLElementView and Flutter)
- 🛠️ Fix Android Crash if you use ARFoundation (ARCore)
- 🛠️ Add updated UnityPackage:
few-2022.1.1-v2.unitypackage
-> use this for latest web and android fixes
- Fixed array index range crash on ios
- Fixed android screen offset
- Fixed issue with unity crashing on ios when screen is pushed into stack
- Pre Flutter 3.0.0 release
- Migrated to Flutter 3.0.0
- Issues with Android with AndroidView now exists
- Fixed unity screen turning white on scene load (Android)
- Fixed analysis errors
- Full support for web
- Fixed android view refocus issue when detached or diposed
- Fixed android freezing with AndroidView
- Fixed FUW export scripts
CHANGELOG.md
- Removed MultiWindowSupport due to issus on Windows machine export not containing the class
- Fixed ios crashing on screen change and on hot reload
- Fixed issue with android freezing when screen loses focus
- Fixed iOS Run/Build errors: 471
- Added support for border radius
- Exposed UI Level for iOS for rendering some UI components ontop of Android
- Improved nullsafety
- Null safe merged to master
- Fixed bitcode enabled issue on iOS. 369
- Fixed bitcode enabled issue on iOS. 369
- Fixing project not compiling though to not overriding class member properly. @xcxooxl
- Removed register-unregister mismatch and removed duplicate calls. @jakeobrien
- Fix for unityDidUnload callback not firing. @jakeobrien
- Docs improvement. @shinriyo
- Fix issue with gestureRecogniser being null
- Allow optional use of AndroidView over PlatformViewLink on android
- Stable release for v4
- Fixed ios method channel ID bug
- Small improvements
- Fixed communication issues on Android
- Fixed plugin not found on Android
- Fixed unload crash on iOS (Requires Unity 2019.4.3 or later)
- Migrated from Objective-c to Swift for iOS
- Migrated from Java to Kotlin on Android
- Fixed issues with channel ID
- Small bug fixes
- Improved iOS performance
- Removed boilerplate code from Android native code
- Fixed leaked stream bug
- Fixed minor bugs
- fixed some bugs
- delete duplicated UnityPlayerActivity
- Added support for unity scene loaded events @juicycleff
- Exposed core unity player api such as quit and unload @juicycleff
- Complete rewrite of package to fix bugs @juicycleff
- Improved build scripts @juicycleff
- Support for large teams with flutter unity cli @juicycleff
- Plug and play support for Android @juicycleff
- Breaking change for unityframework iOS
- Breaking change for unityframework iOS
- Breaking change for unityframework iOS
- Reworked onUnityMessage for iOS @krispypen
- Improved description
-
Better communication between flutter and unity @thomas-stockx (Android) & @krispypen (iOS)
-
Fixed issues #35 by @thomas-stockx
-
Fixed issues #36 by @thomas-stockx
-
Fixed issues #33 by @thomas-stockx
-
Fixed issues #41 by @thomas-stockx
-
Fixed issues #38 by @krispypen
-
Fixed issues #56 by @krispypen
- Fixed issues with
onUnityMessage
@thomas-stockx
- Adding Metal renderer support (on iOS) @krispypen
- iOS support for the Unity 2019.3 new export format Unity as a Library @krispypen
- Android support for the Unity 2019.3 new export format Unity as a Library @thomas-stockx
- Support for AR on Android thanks to @thomas-stockx
- Change input source of Flutter touch events so they work in Unity @thomas-stockx
- Instructions on how to implement Vuforia AR
- Fix postMessage throwing exceptions on Android @thomas-stockx
- Add video tutorial, replace
unity-player
withunity-classes
in example @lorant-csonka-planorama - Remove java and UnityPlayer changes to the windowmanager @thomas-stockx