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Starting with ubuntu 16.04, fglrx is discontinued and programs must use Mesa.
Fortunately Mesa is 3.3-capable.
Unfortunately, it is failing to verify a sound-shader and gives no error message detailing what the issue is in the code. This fix will likely involve verification outside the Mesa driver to isolate the problem.
The text was updated successfully, but these errors were encountered:
Update: The sound shader is written against GL ES2 (GLSL 1.00). AMD/Mesa accepts the shader if rewritten to GLSL 1.10, however there are still internal errors thrown by the driver later and rendering will not proceed.
Starting with ubuntu 16.04, fglrx is discontinued and programs must use Mesa.
Fortunately Mesa is 3.3-capable.
Unfortunately, it is failing to verify a sound-shader and gives no error message detailing what the issue is in the code. This fix will likely involve verification outside the Mesa driver to isolate the problem.
The text was updated successfully, but these errors were encountered: