forked from Arsonide/default-hideouts
-
Notifications
You must be signed in to change notification settings - Fork 0
/
backstreet.hideout
120 lines (119 loc) · 16.6 KB
/
backstreet.hideout
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
Language = "English"
Hideout Name = "Backstreet Hideout"
Hideout Hash = 62635
Stash = { Hash=3230065491, X=320, Y=269, Rot=0, Flip=0, Var=0 }
Guild Stash = { Hash=139228481, X=300, Y=275, Rot=60074, Flip=0, Var=0 }
Waypoint = { Hash=1224707366, X=304, Y=240, Rot=16384, Flip=0, Var=0 }
Crafting Bench = { Hash=2059629901, X=327, Y=223, Rot=32768, Flip=0, Var=4 }
Map Device = { Hash=2306038834, X=314, Y=368, Rot=0, Flip=0, Var=0 }
Navali = { Hash=693228958, X=304, Y=230, Rot=32768, Flip=0, Var=0 }
Einhar = { Hash=2684274993, X=310, Y=233, Rot=40159, Flip=0, Var=0 }
Alva = { Hash=2115859440, X=313, Y=238, Rot=46871, Flip=0, Var=0 }
Helena = { Hash=845403974, X=313, Y=244, Rot=53513, Flip=0, Var=0 }
Niko = { Hash=2906227343, X=308, Y=249, Rot=61173, Flip=0, Var=0 }
Jun = { Hash=3992724805, X=302, Y=249, Rot=2280, Flip=0, Var=0 }
Zana = { Hash=3506797600, X=297, Y=246, Rot=8992, Flip=0, Var=0 }
Oil Lamp = { Hash=3067822293, X=530, Y=458, Rot=6143, Flip=0, Var=0 }
Wagon = { Hash=1700069771, X=278, Y=191, Rot=16383, Flip=0, Var=1 }
Chopped Wood = { Hash=2110332123, X=317, Y=287, Rot=16383, Flip=0, Var=0 }
Slum Building = { Hash=602155830, X=365, Y=350, Rot=49152, Flip=0, Var=4 }
Slum Building = { Hash=602155830, X=314, Y=302, Rot=49152, Flip=0, Var=3 }
Slum Building = { Hash=602155830, X=289, Y=299, Rot=0, Flip=0, Var=2 }
Slum Building = { Hash=602155830, X=256, Y=241, Rot=0, Flip=0, Var=2 }
Slum Building = { Hash=602155830, X=301, Y=185, Rot=32768, Flip=0, Var=4 }
Slum Building = { Hash=602155830, X=348, Y=188, Rot=16385, Flip=1, Var=0 }
Slum Building = { Hash=602155830, X=346, Y=215, Rot=49152, Flip=0, Var=0 }
Slum Building = { Hash=602155830, X=324, Y=194, Rot=32768, Flip=0, Var=3 }
Stone Hitching Post = { Hash=1438257623, X=341, Y=286, Rot=0, Flip=0, Var=12 }
Clump of Vines = { Hash=762025060, X=263, Y=236, Rot=0, Flip=0, Var=0 }
Torture Device = { Hash=1858937977, X=260, Y=193, Rot=57344, Flip=0, Var=0 }
Worn Anvil = { Hash=3981068031, X=323, Y=273, Rot=64039, Flip=0, Var=0 }
Bricks = { Hash=2948556532, X=304, Y=278, Rot=7485, Flip=0, Var=4 }
Bricks = { Hash=2948556532, X=296, Y=282, Rot=9034, Flip=0, Var=1 }
Bricks = { Hash=2948556532, X=287, Y=270, Rot=5007, Flip=0, Var=1 }
Bricks = { Hash=2948556532, X=301, Y=215, Rot=15699, Flip=0, Var=4 }
Wooden Post = { Hash=1549626863, X=273, Y=237, Rot=0, Flip=0, Var=2 }
Blown Leaves = { Hash=931080976, X=289, Y=252, Rot=16383, Flip=0, Var=0 }
Market Debris = { Hash=3759187283, X=285, Y=260, Rot=0, Flip=0, Var=3 }
Market Debris = { Hash=3759187283, X=288, Y=232, Rot=0, Flip=0, Var=2 }
Market Debris = { Hash=3759187283, X=306, Y=203, Rot=0, Flip=0, Var=6 }
Scavenged Rug = { Hash=395514420, X=308, Y=282, Rot=63217, Flip=0, Var=3 }
Low Fire Pit = { Hash=160984751, X=311, Y=269, Rot=0, Flip=0, Var=1 }
Excavated Brick = { Hash=3151294352, X=299, Y=280, Rot=0, Flip=0, Var=3 }
Elaborate Stall = { Hash=3331442939, X=359, Y=344, Rot=0, Flip=0, Var=1 }
Elaborate Stall = { Hash=3331442939, X=298, Y=330, Rot=30721, Flip=0, Var=3 }
Elaborate Stall = { Hash=3331442939, X=308, Y=284, Rot=0, Flip=0, Var=0 }
Flax Plant = { Hash=3083163494, X=275, Y=246, Rot=47863, Flip=0, Var=3 }
Stall Counter = { Hash=1016970760, X=351, Y=348, Rot=0, Flip=0, Var=4 }
Stall Counter = { Hash=1016970760, X=316, Y=324, Rot=0, Flip=0, Var=0 }
Stall Counter = { Hash=1016970760, X=295, Y=335, Rot=16383, Flip=0, Var=3 }
Stall Counter = { Hash=1016970760, X=280, Y=333, Rot=0, Flip=0, Var=2 }
Stone Well = { Hash=963026563, X=334, Y=283, Rot=0, Flip=0, Var=0 }
Wagon Wheel = { Hash=3236246304, X=303, Y=288, Rot=0, Flip=0, Var=0 }
Buckets = { Hash=537321190, X=325, Y=281, Rot=0, Flip=0, Var=0 }
Oriath Supplies = { Hash=3360433056, X=253, Y=383, Rot=49152, Flip=0, Var=0 }
Stall Counter = { Hash=1016970760, X=253, Y=402, Rot=0, Flip=0, Var=0 }
Functional Stall = { Hash=3114361767, X=263, Y=427, Rot=0, Flip=0, Var=3 }
Scavenged Rug = { Hash=395514420, X=263, Y=424, Rot=5788, Flip=0, Var=0 }
Stall Counter = { Hash=1016970760, X=264, Y=434, Rot=49152, Flip=0, Var=4 }
Slum Building = { Hash=602155830, X=306, Y=420, Rot=49152, Flip=0, Var=1 }
Stall Counter = { Hash=1016970760, X=292, Y=399, Rot=49152, Flip=0, Var=1 }
Market Debris = { Hash=3759187283, X=310, Y=382, Rot=0, Flip=0, Var=4 }
Elaborate Stall = { Hash=3331442939, X=285, Y=411, Rot=49152, Flip=0, Var=0 }
Oriath Supply Crate = { Hash=3277109697, X=280, Y=404, Rot=57344, Flip=0, Var=3 }
Scavenged Rug = { Hash=395514420, X=291, Y=411, Rot=0, Flip=0, Var=1 }
Scavenged Rug = { Hash=395514420, X=289, Y=430, Rot=0, Flip=0, Var=3 }
Scavenged Rug = { Hash=395514420, X=311, Y=398, Rot=16383, Flip=0, Var=2 }
Functional Stall = { Hash=3114361767, X=326, Y=411, Rot=30719, Flip=0, Var=2 }
Wooden Fence = { Hash=900708814, X=316, Y=404, Rot=30721, Flip=0, Var=0 }
Clay Pot = { Hash=1547716202, X=343, Y=401, Rot=0, Flip=0, Var=2 }
Functional Stall = { Hash=3114361767, X=354, Y=411, Rot=0, Flip=0, Var=4 }
Animal Cage = { Hash=4153364414, X=323, Y=416, Rot=0, Flip=0, Var=0 }
Oriath Army Barrel = { Hash=621951002, X=334, Y=422, Rot=16383, Flip=0, Var=4 }
Highgate Weapon Rack = { Hash=2870661167, X=333, Y=412, Rot=51463, Flip=0, Var=2 }
Highgate Weapon Rack = { Hash=2870661167, X=347, Y=413, Rot=49152, Flip=0, Var=1 }
Bow Rack = { Hash=3359658287, X=344, Y=408, Rot=0, Flip=0, Var=2 }
Urn = { Hash=1933445936, X=339, Y=410, Rot=0, Flip=0, Var=10 }
Urn = { Hash=1933445936, X=337, Y=409, Rot=0, Flip=0, Var=9 }
Stall Counter = { Hash=1016970760, X=357, Y=402, Rot=16383, Flip=0, Var=2 }
Clay Pot = { Hash=1547716202, X=360, Y=412, Rot=30721, Flip=0, Var=3 }
Oriath Supplies = { Hash=3360433056, X=368, Y=418, Rot=16383, Flip=0, Var=4 }
Oriath Weapons Crate = { Hash=4085599461, X=354, Y=426, Rot=0, Flip=0, Var=0 }
Damaged Barrels = { Hash=89505229, X=357, Y=417, Rot=59813, Flip=0, Var=0 }
Stone Hitching Post = { Hash=1438257623, X=371, Y=393, Rot=16383, Flip=0, Var=12 }
Stone Hitching Post = { Hash=1438257623, X=431, Y=369, Rot=0, Flip=0, Var=7 }
Iron Fence = { Hash=1369893026, X=451, Y=353, Rot=49152, Flip=0, Var=6 }
Iron Fence = { Hash=1369893026, X=466, Y=381, Rot=16383, Flip=0, Var=1 }
Blown Leaves = { Hash=931080976, X=503, Y=378, Rot=8191, Flip=0, Var=0 }
Garden Palm = { Hash=2448253207, X=529, Y=360, Rot=0, Flip=0, Var=2 }
Road Trim = { Hash=3047058999, X=520, Y=368, Rot=0, Flip=0, Var=4 }
Road Trim = { Hash=3047058999, X=518, Y=362, Rot=49152, Flip=0, Var=5 }
Crypt Rubble = { Hash=1237008312, X=527, Y=359, Rot=0, Flip=0, Var=11 }
Crypt Rubble = { Hash=1237008312, X=530, Y=391, Rot=16385, Flip=1, Var=10 }
Road Trim = { Hash=3047058999, X=524, Y=382, Rot=49152, Flip=0, Var=3 }
Palm Group = { Hash=2242114098, X=532, Y=394, Rot=0, Flip=0, Var=3 }
Ornate Planter = { Hash=4239052294, X=524, Y=374, Rot=0, Flip=0, Var=24 }
Iron Fence = { Hash=1369893026, X=536, Y=388, Rot=0, Flip=0, Var=9 }
Iron Fence = { Hash=1369893026, X=509, Y=417, Rot=32768, Flip=1, Var=1 }
Iron Fence = { Hash=1369893026, X=525, Y=416, Rot=0, Flip=1, Var=1 }
Blown Leaves = { Hash=931080976, X=517, Y=445, Rot=8191, Flip=0, Var=0 }
Wooden Post = { Hash=1549626863, X=518, Y=431, Rot=0, Flip=0, Var=1 }
Library Statue = { Hash=799006003, X=518, Y=465, Rot=0, Flip=0, Var=0 }
Stone Post = { Hash=3561181773, X=493, Y=434, Rot=0, Flip=1, Var=0 }
Stone Post = { Hash=3561181773, X=540, Y=435, Rot=0, Flip=0, Var=0 }
Stone Hitching Post = { Hash=1438257623, X=492, Y=471, Rot=0, Flip=1, Var=11 }
Stone Hitching Post = { Hash=1438257623, X=542, Y=471, Rot=0, Flip=0, Var=10 }
Ornate Planter = { Hash=4239052294, X=534, Y=463, Rot=0, Flip=0, Var=6 }
Ornate Planter = { Hash=4239052294, X=501, Y=463, Rot=0, Flip=0, Var=5 }
Plant Pot = { Hash=4245683006, X=495, Y=455, Rot=0, Flip=0, Var=0 }
Plant Pot = { Hash=4245683006, X=494, Y=451, Rot=0, Flip=0, Var=10 }
Plant Pot = { Hash=4245683006, X=501, Y=448, Rot=38912, Flip=0, Var=4 }
Plant Pot = { Hash=4245683006, X=499, Y=443, Rot=0, Flip=0, Var=23 }
Plant Pot = { Hash=4245683006, X=537, Y=457, Rot=46211, Flip=0, Var=22 }
Plant Pot = { Hash=4245683006, X=534, Y=452, Rot=45056, Flip=0, Var=4 }
Plant Pot = { Hash=4245683006, X=540, Y=449, Rot=35391, Flip=0, Var=7 }
Plant Pot = { Hash=4245683006, X=535, Y=443, Rot=0, Flip=0, Var=10 }
Ornate Planter = { Hash=4239052294, X=530, Y=438, Rot=0, Flip=1, Var=1 }
Market Debris = { Hash=3759187283, X=509, Y=440, Rot=12287, Flip=0, Var=4 }
Camp Rug = { Hash=3897195780, X=509, Y=448, Rot=0, Flip=0, Var=1 }
Camp Rug = { Hash=3897195780, X=525, Y=446, Rot=0, Flip=0, Var=2 }