We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Lights don't seem to turn on
...
Notice that the area state becomes occupied THe lights do turn off but are never triggered to turn on
2024-09-30 14:56:19.291 DEBUG (MainThread) [custom_components.magic_areas.base.presence] Gang beneden: Sensor 'binary_sensor.iemand_op_de_gang' state: on 2024-09-30 14:56:19.291 DEBUG (MainThread) [custom_components.magic_areas.base.presence] Gang beneden: Valid presence sensor found: binary_sensor.iemand_op_de_gang. 2024-09-30 14:56:19.291 DEBUG (MainThread) [custom_components.magic_areas.base.presence] Gang beneden: Sensor 'binary_sensor.motion_sensor_pro_motion_sensor_pro_bewegingsalarm' state: on 2024-09-30 14:56:19.292 DEBUG (MainThread) [custom_components.magic_areas.base.presence] Gang beneden: Valid presence sensor found: binary_sensor.motion_sensor_pro_motion_sensor_pro_bewegingsalarm. 2024-09-30 14:56:19.292 DEBUG (MainThread) [custom_components.magic_areas.base.presence] Gang beneden: State changed to True at 2024-09-30 12:56:19.292056+00:00 2024-09-30 14:56:19.292 DEBUG (MainThread) [custom_components.magic_areas.base.presence] Gang beneden: Current state: {<AreaStates.DARK: 'dark'>, <AreaStates.OCCUPIED: 'occupied'>}, last state: {<AreaStates.DARK: 'dark'>, <AreaStates.CLEAR: 'clear'>} -> new states {<AreaStates.OCCUPIED: 'occupied'>} / lost states {<AreaStates.CLEAR: 'clear'>} 2024-09-30 14:56:19.292 DEBUG (MainThread) [custom_components.magic_areas.base.presence] Gang beneden: States updated. New states: {<AreaStates.OCCUPIED: 'occupied'>} / Lost states: {<AreaStates.CLEAR: 'clear'>} 2024-09-30 14:56:19.292 DEBUG (MainThread) [custom_components.magic_areas.base.presence] Gang beneden: Reporting state change (new states: [<AreaStates.DARK: 'dark'>, <AreaStates.OCCUPIED: 'occupied'>]/lost states: []) 2024-09-30 14:56:19.292 DEBUG (MainThread) [custom_components.magic_areas.base.presence] Gang beneden: Updating state. (Valid states: on,open,playing) 2024-09-30 14:56:19.292 DEBUG (MainThread) [custom_components.magic_areas.base.presence] Gang beneden: Sensor 'binary_sensor.iemand_op_de_gang' state: on 2024-09-30 14:56:19.292 DEBUG (MainThread) [custom_components.magic_areas.base.presence] Gang beneden: Valid presence sensor found: binary_sensor.iemand_op_de_gang. 2024-09-30 14:56:19.292 DEBUG (MainThread) [custom_components.magic_areas.base.presence] Gang beneden: Sensor 'binary_sensor.motion_sensor_pro_motion_sensor_pro_bewegingsalarm' state: on 2024-09-30 14:56:19.292 DEBUG (MainThread) [custom_components.magic_areas.base.presence] Gang beneden: Valid presence sensor found: binary_sensor.motion_sensor_pro_motion_sensor_pro_bewegingsalarm. 2024-09-30 14:56:19.292 DEBUG (MainThread) [custom_components.magic_areas.base.presence] Gang beneden: States updated. New states: [] / Lost states: [] 2024-09-30 14:56:19.292 DEBUG (MainThread) [custom_components.magic_areas.base.presence] Gang beneden: Reporting state change (new states: []/lost states: []) 2024-09-30 14:56:19.297 DEBUG (SyncWorker_35) [custom_components.magic_areas.base.presence] Woonkamer: Area state change event not for us. Skipping. (req: gang_beneden}/self: woonkamer) 2024-09-30 14:56:19.299 DEBUG (SyncWorker_35) [custom_components.magic_areas.media_player] Media Players: Control disabled, skipping. 2024-09-30 14:56:19.299 DEBUG (SyncWorker_35) [custom_components.magic_areas.light] All Lights: Area state change event not for us. Skipping. (req: gang_beneden/self: woonkamer) 2024-09-30 14:56:19.299 DEBUG (SyncWorker_35) [custom_components.magic_areas.climate] Thermostats: Control disabled, skipping. 2024-09-30 14:56:19.300 DEBUG (SyncWorker_35) [custom_components.magic_areas.base.presence] Gang beneden: Binary presence sensor detected area state change. 2024-09-30 14:56:19.303 DEBUG (SyncWorker_58) [custom_components.magic_areas.light] Overhead Lights: Automatic control for light group is disabled, skipping... 2024-09-30 14:56:19.303 DEBUG (SyncWorker_58) [custom_components.magic_areas.light] Accent Lights: Automatic control for light group is disabled, skipping... 2024-09-30 14:56:19.303 DEBUG (SyncWorker_58) [custom_components.magic_areas.light] All Lights: Automatic control for light group is disabled, skipping... 2024-09-30 14:56:19.303 DEBUG (SyncWorker_58) [custom_components.magic_areas.climate] Thermostats: Control disabled, skipping.
No response
The text was updated successfully, but these errors were encountered:
Sorry, something went wrong.
@VPelt I'm renaming this issue to address the remaining issue of lights turning off when light control is not enabled.
jseidl
No branches or pull requests
System Health details
System Information
Home Assistant Community Store
Home Assistant Cloud
Easee EV Charger
Home Assistant Supervisor
Dashboards
Miele
Recorder
Solcast PV Forecast
Checklist
Describe the issue
Lights don't seem to turn on
Reproduction steps
...
Notice that the area state becomes occupied
THe lights do turn off
but are never triggered to turn on
Debug logs
Diagnostics dump
No response
The text was updated successfully, but these errors were encountered: