A tool for building non-linear interactive story games.
worldModel =
parseWorldModel
[ entity "PLAYER.fear=1"
, entity "TORCH.item.illumination=7.current_location=PLAYER"
, entity "CAVE.location.dark"
-- etc...
]
rules =
parseRules
[ rule "entering dark places"
"""
ON: *.location.dark
"""
"It's too dark to go in there!"
, rule "entering the cave with a light source"
"""
ON: CAVE
IF: *.item.illumination>5.current_location=PLAYER
DO: PLAYER.current_location=CAVE.fear+2
"""
"You enter the cave, {PLAYER.fear>4? your heart pounding | bravely}..."
-- etc...
]
inventoryView =
query "*.item.current_location=PLAYER" worldModel |> List.map item_view
Clone https://github.com/jschomay/elm-interactive-story-starter to get started.
See the visual editor to easily author you content and import it into your custom game.