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I am looking to solve a bone chain where the direction and length of each bone is defined by the position of the child bone. I played around with the library and using the default settings it seemed to only use the Z axis for the bone and do the rest via rotation. This would make sense in most applications but I am trying to maintain the positions.
I am looking to solve a bone chain where the direction and length of each bone is defined by the position of the child bone. I played around with the library and using the default settings it seemed to only use the Z axis for the bone and do the rest via rotation. This would make sense in most applications but I am trying to maintain the positions.
Example:
Is there an option in this library to enable this, or, if not, do you think it could be added?
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