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Updating the bone wrapped bu an IKJoint does not refflect in the IK system #18

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crazyquark opened this issue Sep 18, 2019 · 1 comment

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@crazyquark
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crazyquark commented Sep 18, 2019

Hello,

Due to the complexity of our project I need to combine IK with animation and other movements. However, I have not been able to figure out how to update the joint's position and rotation when the bone is updated externally. Could you help me out?
Thank you

@crazyquark
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This seems to be possible with Babylon.js https://www.babylonjs-playground.com/#1EVNNB#15
The mesh is both animated and controlled by the IK system.

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