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FixVec3.cs
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FixVec3.cs
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/* FixedPointy - A simple fixed-point math library for C#.
*
* Copyright (c) 2013 Jameson Ernst
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
using System;
namespace FixedPointy {
public struct FixVec3 {
public static readonly FixVec3 Zero = new FixVec3();
public static readonly FixVec3 One = new FixVec3(1, 1, 1);
public static readonly FixVec3 UnitX = new FixVec3(1, 0, 0);
public static readonly FixVec3 UnitY = new FixVec3(0, 1, 0);
public static readonly FixVec3 UnitZ = new FixVec3(0, 0, 1);
public static implicit operator FixVec3 (FixVec2 value) {
return new FixVec3(value.X, value.Y, 0);
}
public static FixVec3 operator + (FixVec3 rhs) {
return rhs;
}
public static FixVec3 operator - (FixVec3 rhs) {
return new FixVec3(-rhs._x, -rhs._y, -rhs._z);
}
public static FixVec3 operator + (FixVec3 lhs, FixVec3 rhs) {
return new FixVec3(lhs._x + rhs._x, lhs._y + rhs._y, lhs._z + rhs._z);
}
public static FixVec3 operator - (FixVec3 lhs, FixVec3 rhs) {
return new FixVec3(lhs._x - rhs._x, lhs._y - rhs._y, lhs._z - rhs._z);
}
public static FixVec3 operator + (FixVec3 lhs, Fix rhs) {
return lhs.ScalarAdd(rhs);
}
public static FixVec3 operator + (Fix lhs, FixVec3 rhs) {
return rhs.ScalarAdd(lhs);
}
public static FixVec3 operator - (FixVec3 lhs, Fix rhs) {
return new FixVec3(lhs._x - rhs, lhs._y - rhs, lhs._z - rhs);
}
public static FixVec3 operator * (FixVec3 lhs, Fix rhs) {
return lhs.ScalarMultiply(rhs);
}
public static FixVec3 operator * (Fix lhs, FixVec3 rhs) {
return rhs.ScalarMultiply(lhs);
}
public static FixVec3 operator / (FixVec3 lhs, Fix rhs) {
return new FixVec3(lhs._x / rhs, lhs._y / rhs, lhs._z / rhs);
}
Fix _x, _y, _z;
public FixVec3 (Fix x, Fix y, Fix z) {
_x = x;
_y = y;
_z = z;
}
public Fix X { get { return _x; } }
public Fix Y { get { return _y; } }
public Fix Z { get { return _z; } }
public Fix Dot (FixVec3 rhs) {
return _x * rhs._x + _y * rhs._y + _z * rhs._z;
}
public FixVec3 Cross (FixVec3 rhs) {
return new FixVec3(
_y * rhs._z - _z * rhs._y,
_z * rhs._x - _x * rhs._z,
_x * rhs._y - _y * rhs._x
);
}
FixVec3 ScalarAdd (Fix value) {
return new FixVec3(_x + value, _y + value, _z + value);
}
FixVec3 ScalarMultiply (Fix value) {
return new FixVec3(_x * value, _y * value, _z * value);
}
public Fix GetMagnitude () {
ulong N = (ulong)((long)_x.Raw * (long)_x.Raw + (long)_y.Raw * (long)_y.Raw + (long)_z.Raw * (long)_z.Raw);
return new Fix((int)(FixMath.SqrtULong(N << 2) + 1) >> 1);
}
public FixVec3 Normalize () {
if (_x == 0 && _y == 0 && _z == 0)
return FixVec3.Zero;
var m = GetMagnitude();
return new FixVec3(_x / m, _y / m, _z / m);
}
public override string ToString () {
return string.Format("({0}, {1}, {2})", _x, _y, _z);
}
}
}