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Bishop.java
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Bishop.java
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package chess.pieces;
import boardgame.Board;
import boardgame.Position;
import chess.ChessPiece;
import chess.Color;
public class Bishop extends ChessPiece {
public Bishop(Board board, Color color) {
super(board, color);
}
@Override
public String toString() {
return "B";
}
@Override
public boolean[][] possibleMoves() {
boolean[][] mat = new boolean[getBoard().getRows()][getBoard().getColumns()];
Position p = new Position(0, 0);
// nw
p.setValue(position.getRow() - 1, position.getColumn() - 1);
while (getBoard().positionExists(p) && !getBoard().thereIsAPiece(p)) {
mat[p.getRow()][p.getColumn()] = true;
p.setValue(p.getRow() - 1, p.getColumn() - 1);
}
if (getBoard().positionExists(p) && isThereOpponentPiece(p)) {
mat[p.getRow()][p.getColumn()] = true;
}
// ne
p.setValue(position.getRow() - 1, position.getColumn() + 1);
while (getBoard().positionExists(p) && !getBoard().thereIsAPiece(p)) {
mat[p.getRow()][p.getColumn()] = true;
p.setValue(p.getRow() - 1, p.getColumn() + 1);
}
if (getBoard().positionExists(p) && isThereOpponentPiece(p)) {
mat[p.getRow()][p.getColumn()] = true;
}
// se
p.setValue(position.getRow() + 1, position.getColumn() + 1);
while (getBoard().positionExists(p) && !getBoard().thereIsAPiece(p)) {
mat[p.getRow()][p.getColumn()] = true;
p.setValue(p.getRow() + 1, p.getColumn() + 1);
}
if (getBoard().positionExists(p) && isThereOpponentPiece(p)) {
mat[p.getRow()][p.getColumn()] = true;
}
// sw
p.setValue(position.getRow() + 1, position.getColumn() - 1);
while (getBoard().positionExists(p) && !getBoard().thereIsAPiece(p)) {
mat[p.getRow()][p.getColumn()] = true;
p.setValue(p.getRow() + 1, p.getColumn() - 1);
}
if (getBoard().positionExists(p) && isThereOpponentPiece(p)) {
mat[p.getRow()][p.getColumn()] = true;
}
return mat;
}
}