-
Notifications
You must be signed in to change notification settings - Fork 97
/
Fsm.cpp
174 lines (144 loc) · 4.59 KB
/
Fsm.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
// This file is part of arduino-fsm.
//
// arduino-fsm is free software: you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License as published by the Free
// Software Foundation, either version 3 of the License, or (at your option)
// any later version.
//
// arduino-fsm is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
// for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with arduino-fsm. If not, see <http://www.gnu.org/licenses/>.
#include "Fsm.h"
State::State(void (*on_enter)(), void (*on_state)(), void (*on_exit)())
: on_enter(on_enter),
on_state(on_state),
on_exit(on_exit)
{
}
Fsm::Fsm(State* initial_state)
: m_current_state(initial_state),
m_transitions(NULL),
m_num_transitions(0),
m_num_timed_transitions(0),
m_initialized(false)
{
}
Fsm::~Fsm()
{
free(m_transitions);
free(m_timed_transitions);
m_transitions = NULL;
m_timed_transitions = NULL;
}
void Fsm::add_transition(State* state_from, State* state_to, int event,
void (*on_transition)())
{
if (state_from == NULL || state_to == NULL)
return;
Transition transition = Fsm::create_transition(state_from, state_to, event,
on_transition);
m_transitions = (Transition*) realloc(m_transitions, (m_num_transitions + 1)
* sizeof(Transition));
m_transitions[m_num_transitions] = transition;
m_num_transitions++;
}
void Fsm::add_timed_transition(State* state_from, State* state_to,
unsigned long interval, void (*on_transition)())
{
if (state_from == NULL || state_to == NULL)
return;
Transition transition = Fsm::create_transition(state_from, state_to, 0,
on_transition);
TimedTransition timed_transition;
timed_transition.transition = transition;
timed_transition.start = 0;
timed_transition.interval = interval;
m_timed_transitions = (TimedTransition*) realloc(
m_timed_transitions, (m_num_timed_transitions + 1) * sizeof(TimedTransition));
m_timed_transitions[m_num_timed_transitions] = timed_transition;
m_num_timed_transitions++;
}
Fsm::Transition Fsm::create_transition(State* state_from, State* state_to,
int event, void (*on_transition)())
{
Transition t;
t.state_from = state_from;
t.state_to = state_to;
t.event = event;
t.on_transition = on_transition;
return t;
}
void Fsm::trigger(int event)
{
if (m_initialized)
{
// Find the transition with the current state and given event.
for (int i = 0; i < m_num_transitions; ++i)
{
if (m_transitions[i].state_from == m_current_state &&
m_transitions[i].event == event)
{
Fsm::make_transition(&(m_transitions[i]));
return;
}
}
}
}
void Fsm::check_timed_transitions()
{
for (int i = 0; i < m_num_timed_transitions; ++i)
{
TimedTransition* transition = &m_timed_transitions[i];
if (transition->transition.state_from == m_current_state)
{
if (transition->start == 0)
{
transition->start = millis();
}
else{
unsigned long now = millis();
if (now - transition->start >= transition->interval)
{
Fsm::make_transition(&(transition->transition));
transition->start = 0;
}
}
}
}
}
void Fsm::run_machine()
{
// first run must exec first state "on_enter"
if (!m_initialized)
{
m_initialized = true;
if (m_current_state->on_enter != NULL)
m_current_state->on_enter();
}
if (m_current_state->on_state != NULL)
m_current_state->on_state();
Fsm::check_timed_transitions();
}
void Fsm::make_transition(Transition* transition)
{
// Execute the handlers in the correct order.
if (transition->state_from->on_exit != NULL)
transition->state_from->on_exit();
if (transition->on_transition != NULL)
transition->on_transition();
if (transition->state_to->on_enter != NULL)
transition->state_to->on_enter();
m_current_state = transition->state_to;
//Initialice all timed transitions from m_current_state
unsigned long now = millis();
for (int i = 0; i < m_num_timed_transitions; ++i)
{
TimedTransition* ttransition = &m_timed_transitions[i];
if (ttransition->transition.state_from == m_current_state)
ttransition->start = now;
}
}