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In the prototyping of getRandomFloorPosition the y value is calculated using this._width. Doesn't cause any issues with the tutorial, just useful fix in case someone scales their map wider.
The text was updated successfully, but these errors were encountered:
In the prototyping of getRandomFloorPosition the y value is calculated using this._width. Doesn't cause any issues with the tutorial, just useful fix in case someone scales their map wider.
The text was updated successfully, but these errors were encountered: