-
Notifications
You must be signed in to change notification settings - Fork 3
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Qestion for help straight for @Johndrinkwater #1
Comments
|
@johndrinkwater but can you create any easy tool for decrypt/view/export files from sdat's? like, you know, there is wrestling modmakers who learn any aspects of wwe games, even in old-gen games they learn what files inside, how to export from them, how to replace models, how to put files back inside. gigantic job.can you at least ask for colaboration with any ps3 hackers?i want to create ps home mod for another game |
@johndrinkwater as far i know it needs to decrypt sdat to dat,then crypt dat to edat-convert it to pkg.or export from edat.problem is - to crypt to edat we need to know a lot of info,like cID,klak file or how it called ,ect ect. this is how one of edat tool decrypts sdat |
Is there any new info on exporting models from these .sdat files? Iv gotten as far as converting to .dat, is there a way to extract the files from within the bin of the .dat? |
.dat files contain ambiguous data. From Looking at basic_apartment_evening (Harbour Studio) and a couple other random files I have, they both appear to be .bar/.sharc files, which you can open with unbar or offzip. You can read more about them here. I've yet to work on opening or modifying the files since the preservation of missing game data is currently more important, but it'll probably require some reverse engineering and programming to extract everything from the .dat files. Also, anyone wanting to use the assets for other purposes should try using unbar/offzip on older versions of the game, such as 0.8.3 (I'm missing some versions, if anyone has new links that aren't public, or just game data in general). The closed beta has the Harbour Studio in its PKG for example, so give that a go. |
@MercuryValentine wow i've just a few days ago found about unbar and downloaded 0.8.3 shocking... i've found it on ps3hax net or something like that. but it seems doesnt work for me since its for win xp. |
I don't recall if it worked for me (Windows 7), however offzip is pretty simple if you know how to use the command line, and extracted the files fine. |
|
You have to run the command flags which were specified in the above link and the error it returned: offzip -a -z -15 SCENE_APARTMENT.BAR Hope that works. |
@MercuryValentine Error: recheck your options, -15 is not valid or some are missing |
I extracted and uploaded them for you instead here (edit: removed due to temporary file upload expiration). If you'd like to extract other files yourself, you can read the usage guide |
@MercuryValentine which files are models? .dat? and how to import them, any 3d max script? |
I'm also looking to extract some models, mostly from scenes, harbour studio being at the top of the list, along with central plaza. Also the Café, but that seems to be missing, and I likely would have had it if my original hard drive hadn't died, I had been on since 2009 and I'm sure I visited every space possible. I'm mostly just chiming in to show that another person is still interested in this. There seems to be some useful information here, so I'll go over it and see if I get anywhere. |
@RedFox102 if we fail, there are also lkwd maps in avakin life (unity), atom universe (UE 4), harbor recreated in GMod (right now i'm trying to make it look right with gta 5 textures) |
If someone is recreating pshome, I will suggest that the UI for chat dialogs and menu screens to be a flat, colourful design perhaps like material instead of focusing on something futuristic to re-create the feeling of pshome |
@RedFox102 Whether or not you had it depended on how recently you visited it; the game only reserved 3, 7, or 12GB of space for data, after which it started deleting things, so don't feel too bad about it. If you ever figure out anything useful, PM me. I'm interested in eventually making a server emulator, so any help regarding file formats and what not is appreciated. @GTPunk I haven't got into opening the models, though I've opened the texture images with GIMP. You can try opening the .dat files in 3DS MAX and Maya (which I know they used for asset modeling at the time), or Blender. |
@MercuryValentine in .xml said theres .mdl files. creator of unbar said in read-me that there's havoc model files. can you try offzip any .dat? |
@GTPunk Those .dat files could require offzip, but they could also simply be model files, so I don't know. You'll have to just try opening them and see what what works at this point, or find a program that detects what an unknown file is. |
@MercuryValentine that is the point: offzip is often show errors for me. can you try? |
Getting to the .day is as far as I get. Sony has an internal program that reads that file type it seems. IV tried for awhile and could not figure it out. IV ran it by some buddy's that major in networking and still an unopenable file |
Best bet would be find a past developer for psh for this to happen. But I doubt a nda agreement would leave that out. |
I ran the files through some programs and checked the file signatures, and none of them matched any formats I could find, and given snakescater's efforts, means it's most likely a proprietary format that only the HDK (Home Development Kit) can open, which nobody has uploaded anywhere at this point. 00001e22.dat, 006d6a42.dat, and 00001712.dat are all the same filetypes, which you can try running through some forums for some help on reverse engineering the files, however you will undoubtedly need to program your own file extraction program. I personally might consider writing one in the distant future, but it's low on my priority list. Edit: Forgot to mention that the 3 files I listed are most likely the models. They contain plaintext of directories to the .dds textures, whereas the others reference things such as the sun, area lights, etc.. |
If you ever decide to proceed with the program let me know, I'd be interested in helping. I have some contacts that may be able to help solve some of the issues. |
@MercuryValentine OR, we can try to emulate server for 0.8.3. on rcps3. I tryed to run it and it says in console that some files are missing (folders CLANS, WORLDMAP ect.) and later said that it's asking for internet connection. And, if we can run at least just map thru emulation, we can try to use NinjaRipper or 3dripperdx on it |
@GTPunk That's what I was thinking, I think we would have better luck on actual hardware though. I have a ps3 on cfw, probably at least a few of you do too, does anyone know what was possible with the home app in debug mode? I remember seeing a video of someone accidentally going into debug mode after the server was taken down for maintenance, but they didn't show all the options. What if there was an option to load a scene on your hard drive without going online? We probably wouldn't be so lucky, but if we could manage to load a scene, a memory dump at that point would probably provide some useful information, right? |
I have a DEX console somewhere in storage, But I never played psh on it so mine does not have it installed nor any downloaded data. I do have a console that I spent some time in game with so i'm sure its content rich. |
@snakescater Thanks for the offer. I'll remember if I do it. What model is your PS3 with Home installed? Given how much data is missing, there's a very high chance it has data I don't have, even if only 3GB was reserved, particularly if it wasn't used later on in Home's lifespan. If you don't want to jailbreak it, I'd even be willing to buy it off of you. EDIT: On second thought, you can simply use the Data Transfer Utility to copy Home from your OFW PS3 to your CFW PS3, which would allow you to copy it to a USB, no extra jailbreak required. @GTPunk rpcs3 doesn't emulate the PS3's WiFi card as of yet. It's a planned feature for the long-term, however in terms of emulating the server, it'd only be a small workflow speed increase over just running Home on a PS3 for as long as it was useful. @RedFox102 There was indeed an offline mode for the game, which I'll be trying to find by modifying the game's EBOOT soon enough, but I don't know if it'll be there, if it's a controller button combination in the menu, or if it's not even part of the EBOOT, though. As for other features, you can find a few videos on YouTube, it's mostly Moderator stuff; turn invisible, teleport, view scene list, etc.. The Options menu on the login screen is only for language/region. And if you mean recording a memory dump as the PS3 opens the proprietary .dat files for reverse engineering them, I presume it'd be useful, yeah. |
Honestly don't know what I'm doing, but I messed around a little bit with a developer eboot I found earlier. I threw it on my ps3 out of curiousity and tried to activate the console with a netcheat table known to work with the same version, and unsurprisingly it didn't work from the login screen. There seemed to be a command to view game models, so I wanted to at least see what happened. I also decrypted the eboot and had a look at the elf in a hex editor, and it does mention an "offline mode" a couple times, once preceded by "[CROSS] [TRIANGLE] [CIRCLE] [SQUARE] [R1]", and once followed by a check for an sdc file. Then I checked the non developer version, and it also mentions "offline mode", but only once with the button combination, if that's even what it is. I guess that was fun even if I didn't accomplish anything. |
@RedFox102 Nice to know all that ahead of time, I'll definitely try hammering away at that then, and thanks for the effort. |
Do any of you know where I could find a collection of old packages for home? I'm looking for a version around 1.60, which I think would be right before they did away with the psp-like device and added the new navigator most of us are probably familiar with. Honestly I just want to poke around it for fun, I doubt I'll actually accomplish anything. I did look at a very old version, I believe it was 0.98 and at that time it seems that the offline mode was referred to as "offline test mode". It also had some interesting information such as the build date, which was sometime in November 2007, and what could have been some short notes between developers, though I'm not sure why they would be in the application, but I did see something about an object that needed to be textured or retextured. |
@Kobun42 It's the soft to find model in almost anything thru hex values. but i'm noob in hex. it's on xentax |
i can take a look and see if it can make anything. |
I am also interested in data-mining the scene files (which are of course .sdat), specifically the Pottermore locations. I want the sound files, so if anyone had accessed them, can you help me obtain them? |
@Puterboy1 Have you checked the ambient-mixer.com top audio templates? |
No, I haven’t. Where are they? These templates? Can you direct me to them? |
Well, I found the site. Did the production team behind the Pottermore scenes use these exact sounds for the common room ambiences? |
@MercuryValentine can you try found some models in .dat with hex2obj ? or make script in quickbms? |
@GTPunk It won't work, it's all encrypted. hex2obj was one of the first things I tried. |
Hello, I'm a fairly big PlayStation Home. Currently 18 years old. With memories I mean the fully working 3D files, the audio files and graphics files. |
Do you have the Slytherin, Ravenclaw and Hufflepuff common rooms? |
Someone try to contact Pongo86 on twitter ? I think we need some help now ... |
If it’s not in this archive, until someone else announces they have files that will be a no. It’s likely some artists that worked on Home may have some assets lying around on backups, but thats going to be a task to get in touch with (and then have the fun of IP issues) |
Hello everyone, I hope you guys are still on here and active I found some files u guys might be missing also a bunch of files you might find helpfulI will upload both ps home files the original one and the second one which I used to launch via multiman l. I really wish this comes as helpful to the project as I really want ps home back. I would like to note I used to mod there and I think I have the IGA tool which was similar to dev tool where I did dumb shit with it using a dns . I appreciate your hard work to bring back the game to the community. let me know if you guys need anything else. zip file with most of mods and my ps home version i had ( https://anonfile.com/m4Zdx916nf/home_files_all_zip ) also found home beta 1.0 and other old pshome files links use wayback machine and i managed to download, you guys can digg further if u want but here is what i found from my research https://web.archive.org/web/20081026045011/http://www.ps3hax.net/showthread.php?t=7397 |
Does it have the missing common rooms from Pottermore? |
I'm confused why would you need it ? since home used to run on cache and I think there is a way to make it run without the missing maps . It's worth to meantion home used to run on HDD not cache in early versions, which is what i tried to research and find. Anyways here is a worldmap with some maps that I don't think was in other submissions (common rooms aren't there ) |
@DedSecisHere , so you're like can run home with CFW or something? i kinda stupid, how i can run at least model viewer or map or something on my rpcs3? |
What I meant is some people say home isn't running because of maps and cache and missing files. I think that's not 100% true as home early versions including the dev ver has the ability to load stuff out off HDD not cache. there is something that I believe is possible to do to make the game run. |
Hello, so here is discord server where everyone is there , if you are interested in the project feel free to join |
We have packet captures now btw. https://ps3-capture-project.fandom.com/wiki/PlayStation_Home |
To anyone asking for help with Playstation Home files or having Home data on their PS3s, please join this server so we can extract and use those data in a offline 1.86 build with the HDK 1.86 available: https://discord.gg/p8sYDNb |
I know this thread is probably dead and buried, but if someone could give me a rundown (or just extract the models and textures for me) on how to extract the maps from pshome, i'd appreciate it. I'm trying to get Sully's Bar, but i literally have found nothing on how to get the map files. (plus the discord server link is dead, which isn't surprising lol) |
There's a special version of Noesis out there that can view and export PSHome models to other formats. I'll have to see if I still have it though. |
i found the noesis version, and i managed to get maps imported and exported and into blender. thanks for letting me know it existed lmao |
do you know where i could find this version? i have been looking for it but i can't seem to find it |
I think I have it in a zip file full of other home stuff, I'll see if I can separate it and get it uploaded. |
is there anything specific i need to do to get it to work? it doesnt seem to let me export or view the files |
You need to have the actual model files (using the .mdl extension) from the scene/object, not the sdat/bar/sharc. A good tool to extract Home sdats among other things is Nautilus, which you can find here. |
Some of you might find this tool useful, it can unpack everything related to home. https://github.com/DeViL303/MultiServer3-NautilusFork/blob/main/README.md |
so,i want to export all models and textures for example from basic_apartment_evening_T037.sdat (harbour studio). What i need to do? i googled how to decrypt sdat to dat but what to do next? contentID and what-not,im not familiar with ps3 things.can you help me?
The text was updated successfully, but these errors were encountered: