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index.js
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index.js
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/* global $ */
var simon = [{
id: "green",
color: "rgba(81, 186, 20, 1)",
sound: "sounds/green.mp3"
}, {
id: "red",
color: "rgba(234, 28, 28, 1)",
sound: "sounds/red.mp3"
}, {
id: "yellow",
color: "rgba(217, 242, 31, 1)",
sound: "sounds/yellow.mp3"
}, {
id: "blue",
color: "rgba(35, 146, 237, 1)",
sound: "sounds/blue.mp3"
}],
originalColors = ["rgba(47, 112, 10, 0.7)", "rgba(209, 87, 87, 0.7)", "rgba(199, 219, 48, 0.7)", "rgba(45, 156, 229, 0.7)"],
patternArr = [],
patternLevel = 1,
playingArr = [],
strict = false,
power = false,
notifyDefault = {
"display": "none",
"width": "350px",
"background": "rgb(106, 169, 237)"
};
function resetGame() {
patternLevel = 1;
}
//function that runs when power button is clicked
$('.power').click(function() {
if (!power) {
$('.power button').addClass("active");
$('.playlevel').text(patternLevel).css("background", "rgba(255,0,0,0.7)");
power = true;
resetColors();
}
else if (power) {
resetGame();
$('.power button').removeClass("active");
$('.playlevel').text('--').css("background", "rgba(178, 8, 8, 0.5)");
$('.notify').css(notifyDefault).text("");
power = false;
resetColors();
}
});
//turn strict mode on or off
$('.strict-game').click(function() {
if (!strict) {
$('.strict-game button').removeClass("btn-info").addClass('btn-danger');
strict = true;
}
else if (strict) {
$('.strict-game button').removeClass("btn-danger").addClass('btn-info');
strict = false;
}
});
//start button function
$('.startgame').click(function() {
if (power === true) {
$('.notify').css(notifyDefault).text("");
resetGame();
createPattern();
runPattern();
}
else {
return false;
}
});
//populates the playing array as the game goes on until level 20
function runPattern() {
playingArr = [];
for (var i = 0; i < patternLevel; i++) {
playingArr.push(patternArr[i]);
}
if (patternLevel <= 20) {
$(".playlevel").text(patternLevel);
patternLevel++;
playPattern(0);
}
else if (patternLevel === 21) {
$('.notify').css(notifyDefault).text("");
$('.notify').css({
"display": "block",
"width": "500px"
}).text("Congratulations you won the game!");
}
}
//this is the computer showing the pattern
function playPattern(place) {
var sound = new Audio(simon[playingArr[place]].sound);
setTimeout(function() {
if (power) {
$("#" + simon[playingArr[place]].id).css("background", simon[playingArr[place]].color);
sound.play();
}
}, 300);
setTimeout(function() {
if (power) {
resetColors();
place++;
if (place < playingArr.length) {
playPattern(place);
return;
}
else if (place === playingArr.length) {
return checkPattern(place, 0);
}
}
}, 800);
}
//this is the user clicking and the computer checking it all out.
function checkPattern(place, count) {
//mouse clicks down and lights up the button
$(".play").off().on("mousedown", function() {
if (count < place) {
var click = $(this).attr("id"),
square = simon.filter(x => {
return x.id === click;
}),
sound = new Audio(square[0].sound);
$("#" + click).css("background", square[0].color);
sound.play();
console.log("the button pressed on mousedown is " + click);
console.log("The count on the button press is " + count);
}
}).on("mouseup", function() {
var click = $(this).attr("id");
if (count < place) {
if (click === simon[playingArr[count]].id) {
count++;
if (count === playingArr.length) {
setTimeout(function() {
runPattern();
}, 500);
}
}
else if (!strict) {
$('.notify').css(notifyDefault).text("");
$('.notify').css({
"display": "block",
"background": "red"
}).text("You missed at level " + (patternLevel - 1) + ". Try again!");
resetColors();
setTimeout(function() {
playPattern(0);
$('.notify').css(notifyDefault).text("");
}, 1000);
return;
}
else if (strict) {
$('.notify').css(notifyDefault).text("");
$('.notify').css({
"display": "block",
"background": "red",
"width": "600px"
}).text("You missed at level " + (patternLevel - 1) + ". Starting from Level 1!");
resetColors();
setTimeout(function() {
resetGame();
runPattern();
$('.notify').css(notifyDefault).text("");
}, 1000);
return;
}
resetColors();
}
});
}
//this "turns off the lights".
function resetColors() {
if (power) {
for (var i = 0; i < originalColors.length; i++) {
$("#" + simon[i].id).css("background", originalColors[i]);
}
return true;
}
else if (!power) {
for (var j = 0; j < originalColors.length; j++) {
$('#' + simon[j].id).css("background", "rgb(142, 142, 142)");
}
}
}
//this creates the initial pattern up to 20 numbers
function createPattern() {
patternArr = [];
for (var i = 0; i < 20; i++) {
patternArr.push(Math.floor(Math.random() * 4));
}
return;
}