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CMakeLists.txt
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CMakeLists.txt
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cmake_policy(SET CMP0002 NEW)
cmake_policy(SET CMP0054 NEW)
cmake_policy(SET CMP0079 NEW)
cmake_policy(SET CMP0077 NEW)
cmake_minimum_required(VERSION 3.14.0)
# Request C++17 standard, using new CMake variables.
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED True)
set(CMAKE_CXX_EXTENSIONS False)
#--------------------------------------------------------------------------------------------------
# Always write out the compile_commands.json file to help out things like QtCreator and VS Code
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
message(STATUS "********* STARTING DREAM.3D CONFIGURATION ***********************")
if(NOT "${DREAM3D_SDK}" STREQUAL "")
include("${DREAM3D_SDK}/DREAM3D_SDK.cmake")
get_property(DREAM3D_SDK_STATUS_PRINTED GLOBAL PROPERTY DREAM3D_SDK_STATUS_PRINTED)
if(NOT DREAM3D_SDK_STATUS_PRINTED)
#message(STATUS "DREAM3D_SDK Location: ${DREAM3D_SDK}")
set_property(GLOBAL PROPERTY DREAM3D_SDK_STATUS_PRINTED TRUE)
endif()
else()
message(STATUS "You have elected to NOT set a DREAM3D_SDK CMake variable. You will")
message(STATUS "need to point to the various dependecies that DREAM.3D requires for")
message(STATUS "building. Those that are undefined are listed next:")
if(NOT DEFINED HDF5_DIR)
message(STATUS "Set HDF5_DIR variable to the directory where the hdf5-config.cmake is located.")
endif()
if(NOT DEFINED ITK_DIR)
message(STATUS "Set ITK_DIR variable to the directory where the ITKConfig.cmake is located.")
endif()
if(NOT DEFINED Eigen3_DIR)
message(STATUS "Set Eigen3_DIR variable to the directory where the Eigen3Config.cmake is located")
endif()
if(NOT DEFINED Qt5_DIR)
message(STATUS "Set Qt5_DIR variable to the directory where the Qt5Config.cmake is located.")
endif()
if(NOT DEFINED QWT_INSTALL)
message(STATUS "Set QWT_INSTALL variable to the root directory where Qwt is located.")
endif()
if(NOT DEFINED TBB_DIR)
message(STATUS "Set TBB_DIR variable to the root directory where TBB is located.")
endif()
endif()
#------------------------------------------------------------------------------
# Create the Top level Project
project(DREAM3DProj VERSION 6.6.0.0)
set(PROJECT_CODE_DIR ${PROJECT_SOURCE_DIR}/Source)
# ---------- Setup output Directories -------------------------
if(NOT DEFINED CMAKE_LIBRARY_OUTPUT_DIRECTORY)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY
${DREAM3DProj_BINARY_DIR}/Bin
CACHE PATH
"Single Directory for all Libraries"
)
endif()
# --------- Setup the Executable output Directory -------------
if(NOT DEFINED CMAKE_RUNTIME_OUTPUT_DIRECTORY)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY
${DREAM3DProj_BINARY_DIR}/Bin
CACHE PATH
"Single Directory for all Executables."
)
endif()
# --------- Setup the Executable output Directory -------------
if(NOT DEFINED CMAKE_ARCHIVE_OUTPUT_DIRECTORY)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY
${DREAM3DProj_BINARY_DIR}/Bin
CACHE PATH
"Single Directory for all static libraries."
)
endif()
add_compile_definitions(QT_NO_KEYWORDS)
option(DREAM3D_DISABLE_DEPENDENCY_COPY_INSTALL_RULES "Disables creating copy/install rules for dependencies" OFF)
if(DREAM3D_DISABLE_DEPENDENCY_COPY_INSTALL_RULES)
set(CMP_HDF5_ENABLE_COPY OFF)
set(CMP_HDF5_ENABLE_INSTALL OFF)
set(CMP_HARU_ENABLE_COPY_INSTALL OFF)
set(CMP_QT5_ENABLE_INSTALL OFF)
set(CMP_QT5_ENABLE_COPY OFF)
set(CMP_QWT_ENABLE_COPY_INSTALL OFF)
set(CMP_TBB_ENABLE_COPY_INSTALL OFF)
set(CMP_ITK_ENABLE_COPY_INSTALL OFF)
set(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP ON)
endif()
option(DREAM3D_ANACONDA "Builds DREAM3D for an Anaconda package" OFF)
if(DREAM3D_ANACONDA AND APPLE)
message(WARNING "Building an Anconda package is experimental on macOS")
endif()
if(DREAM3D_ANACONDA)
set(DREAM3D_PYTHON_PACKAGE_ROOT_DIR ${DREAM3DProj_BINARY_DIR}/python_package)
file(REMOVE_RECURSE ${DREAM3D_PYTHON_PACKAGE_ROOT_DIR})
file(MAKE_DIRECTORY ${DREAM3D_PYTHON_PACKAGE_ROOT_DIR})
set(DREAM3D_PYTHON_PACKAGE_DIR ${DREAM3D_PYTHON_PACKAGE_ROOT_DIR}/dream3d)
file(MAKE_DIRECTORY ${DREAM3D_PYTHON_PACKAGE_DIR})
file(COPY ${DREAM3DProj_SOURCE_DIR}/Conda-Deprecated/setup.py
DESTINATION ${DREAM3D_PYTHON_PACKAGE_ROOT_DIR}
)
set(DREAM3D_INIT_PY_FILE ${DREAM3D_PYTHON_PACKAGE_DIR}/__init__.py)
file(TOUCH ${DREAM3D_INIT_PY_FILE})
file(WRITE ${DREAM3D_PYTHON_PACKAGE_DIR}/py.typed "partial\n")
set(COPY_COMMAND cp)
if(WIN32)
set(COPY_COMMAND copy)
endif()
find_package(pybind11 2.6 REQUIRED)
add_custom_target(CopyPythonPackage ALL
COMMAND ${COPY_COMMAND} "*.py" \"${DREAM3D_PYTHON_PACKAGE_DIR}\"
COMMAND ${COPY_COMMAND} "*${PYTHON_MODULE_EXTENSION}" \"${DREAM3D_PYTHON_PACKAGE_DIR}\"
WORKING_DIRECTORY $<TARGET_FILE_DIR:simpl>
COMMENT "Copying *.py and *${PYTHON_MODULE_EXTENSION} files"
)
find_program(MYPY_STUBGEN_EXE stubgen REQUIRED)
add_custom_target(CreateDREAM3DStubs ALL
COMMAND
${CMAKE_COMMAND} -E env PYTHONPATH=${DREAM3D_PYTHON_PACKAGE_ROOT_DIR}
${MYPY_STUBGEN_EXE} -v -p dream3d -o ${DREAM3D_PYTHON_PACKAGE_ROOT_DIR}
WORKING_DIRECTORY $<TARGET_FILE_DIR:simpl>
COMMENT "dream3d: Generating .pyi files"
)
endif()
#------------------------------------------------------------------------------
# Find the Git Package for Versioning. It should be ok if Git is NOT found
Find_package(Git)
get_filename_component(DREAM3D_PARENT ${DREAM3DProj_SOURCE_DIR} DIRECTORY CACHE)
set(UnitTestAnalysisFile ${DREAM3DProj_BINARY_DIR}/UnitTestAnalysis.md)
file(WRITE ${UnitTestAnalysisFile} "# Unit Test Analysis #\n")
set(TotalFilters 0)
set(TotalTestedFilters 0)
#------------------------------------------------------------------------------
# Set this so that when we create a package we do not get a bunch of headers
set(H5Support_SKIP_INSTALL_FILES TRUE)
#------------------------------------------------------------------------------
# If the developer has set another CMP directory then use that, otherwise look
# for the CMP directory at the same level as the SIMPL directory
if("${CMP_SOURCE_DIR}" STREQUAL "")
if(EXISTS "${DREAM3D_PARENT}/CMP")
set(CMP_SOURCE_DIR ${DREAM3D_PARENT}/CMP)
else()
message(FATAL_ERROR "CMP_SOURCE_DIR was not set. Where is the CMP project directory. Please set the CMP_SOURCE_DIR variable to the CMP directory.")
endif()
message(STATUS "CMP_SOURCE_DIR: ${CMP_SOURCE_DIR}")
endif()
#------------------------------------------------------------------------------
# If the developer has set another SIMPL directory then use that, otherwise look
# for the SIMPLView directory at the same level as the SIMPL directory
if("${SIMPLProj_SOURCE_DIR}" STREQUAL "")
if(EXISTS "${DREAM3D_PARENT}/SIMPL")
set(SIMPLProj_SOURCE_DIR ${DREAM3D_PARENT}/SIMPL)
else()
message(FATAL_ERROR "SIMPLProj_SOURCE_DIR was not set. Where is the CMP project directory. Please set the SIMPLProj_SOURCE_DIR variable to the CMP directory.")
endif()
message(STATUS "SIMPLProj_SOURCE_DIR: ${SIMPLProj_SOURCE_DIR}")
endif()
#------------------------------------------------------------------------------
# If the developer has set another SIMPLView directory then use that, otherwise look
# for the SIMPLView directory at the same level as the SIMPL directory
if("${SIMPLViewProj_SOURCE_DIR}" STREQUAL "")
if(EXISTS "${DREAM3D_PARENT}/SIMPLView")
set(SIMPLViewProj_SOURCE_DIR "${DREAM3D_PARENT}/SIMPLView")
else()
message(FATAL_ERROR "SIMPLViewProj_SOURCE_DIR was not set. Where is the CMP project directory. Please set the SIMPLViewProj_SOURCE_DIR variable to the CMP directory.")
endif()
message(STATUS "SIMPLViewProj_SOURCE_DIR: ${SIMPLViewProj_SOURCE_DIR}")
endif()
set_property(GLOBAL PROPERTY COPY_LIBRARY_TARGETS "")
#------------------------------------------------------------------------------
# There are several different Release Types that we are going to use.
# Official: This is an official release from BlueQuartz Software
# Beta: This is a Beta release that has is getting ready to be officially released.
# Development: This is currently in development and probably has bugs.
get_property(DREAM3DProj_RELEASE_TYPE GLOBAL PROPERTY PACKAGE_RELEASE_TYPE)
if("${DREAM3DProj_RELEASE_TYPE}" STREQUAL "")
set(DREAM3DProj_RELEASE_TYPE "Development")
set_property(GLOBAL PROPERTY PACKAGE_RELEASE_TYPE "${DREAM3DProj_RELEASE_TYPE}")
endif()
include(CMakeParseArguments)
#------------------------------------------------------------------------------
# If we have not defined a "BrandedSIMPLView_DIR" then define it to the default
# generic set of ICONs. Needs to be defined BEFORE we setup the SIMPLView project
if(NOT DEFINED BrandedSIMPLView_DIR)
set(BrandedSIMPLView_DIR ${DREAM3DProj_SOURCE_DIR}/Resources/OpenSourceEdition)
endif()
# Set the Application Name to DREAM3D to rebrand SIMPLView with the correct icons and badges
set(SIMPLView_APPLICATION_NAME "DREAM3D")
set(SIMPLView_VERSION_HDR_FILE "SIMPLViewVersion.h")
set(SIMPLView_VERSION_SRC_FILE "SIMPLViewVersion.cpp")
set(EXE_DEBUG_EXTENSION "_debug")
# -----------------------------------------------------------------------
# Set these CMP variables because the Version Files need them set
set(CMP_TOP_HEADER_FILE "SIMPLView.h")
set(CMP_CONFIGURED_FILES_SOURCE_DIR ${CMP_SOURCE_DIR}/ConfiguredFiles)
INCLUDE (${CMP_SOURCE_DIR}/cmpCMakeMacros.cmake )
# -----------------------------------------------------------------------
# Generate a set of Version Cpp/H files that will be used by SIMPLView to
# get and display the proper version numbers.
cmpRevisionString( GENERATED_HEADER_FILE_PATH "${SIMPLView_VERSION_HDR_FILE}"
GENERATED_SOURCE_FILE_PATH "${SIMPLView_VERSION_SRC_FILE}"
NAMESPACE "SIMPLView"
PROJECT_NAME "${PROJECT_NAME}"
EXPORT_MACRO "SIMPLView_EXPORT"
BUILD_DATE_AS_VERSION ${DREAM3D_ANACONDA})
set_property(GLOBAL PROPERTY SIMPLViewProj_VERSION_MAJOR "${${PROJECT_NAME}_VERSION_MAJOR}")
set_property(GLOBAL PROPERTY SIMPLViewProj_VERSION_MINOR "${${PROJECT_NAME}_VERSION_MINOR}")
set_property(GLOBAL PROPERTY SIMPLViewProj_VERSION_PATCH "${${PROJECT_NAME}_VERSION_PATCH}")
set_property(GLOBAL PROPERTY SIMPLViewProj_VERSION_TWEAK "${${PROJECT_NAME}_VERSION_TWEAK}")
make_directory("${DREAM3DProj_BINARY_DIR}/SIMPLView/SIMPLView")
file(RENAME "${DREAM3DProj_BINARY_DIR}/${SIMPLView_VERSION_HDR_FILE}" "${DREAM3DProj_BINARY_DIR}/SIMPLView/SIMPLView/${SIMPLView_VERSION_HDR_FILE}")
file(RENAME "${DREAM3DProj_BINARY_DIR}/${SIMPLView_VERSION_SRC_FILE}" "${DREAM3DProj_BINARY_DIR}/SIMPLView/SIMPLView/${SIMPLView_VERSION_SRC_FILE}")
set(SIMPLView_VERSION_HDR_FILE "${DREAM3DProj_BINARY_DIR}/SIMPLView/SIMPLView/${SIMPLView_VERSION_HDR_FILE}")
set(SIMPLView_VERSION_SRC_FILE "${DREAM3DProj_BINARY_DIR}/SIMPLView/SIMPLView/${SIMPLView_VERSION_SRC_FILE}")
# -----------------------------------------------------------------------
# Setup a Global property that is used to gather Documentation Information
# into a single known location
get_property(DREAM3DDocRoot GLOBAL PROPERTY DREAM3DDocRoot)
if("${DREAM3DDocRoot}" STREQUAL "")
set_property(GLOBAL PROPERTY DREAM3DDocRoot "${DREAM3DProj_BINARY_DIR}/Documentation")
get_property(DREAM3DDocRoot GLOBAL PROPERTY DREAM3DDocRoot)
endif()
get_property(SIMPLPluginList GLOBAL PROPERTY SIMPLPluginList)
if("${SIMPLPluginList}" STREQUAL "")
set_property(GLOBAL PROPERTY SIMPLPluginList "${DREAM3DProj_BINARY_DIR}/SIMPLPluginList.txt")
get_property(SIMPLPluginList GLOBAL PROPERTY SIMPLPluginList)
file(WRITE "${SIMPLPluginList}" "")
endif()
get_property(SIMPLibSearchDirs GLOBAL PROPERTY SIMPLibSearchDirs)
if("${SIMPLibSearchDirs}" STREQUAL "")
set_property(GLOBAL PROPERTY SIMPLibSearchDirs "${DREAM3DProj_BINARY_DIR}/LibSearchDirs.txt")
get_property(SIMPLibSearchDirs GLOBAL PROPERTY SIMPLibSearchDirs)
file(WRITE "${SIMPLibSearchDirs}" "${CMAKE_LIBRARY_OUTPUT_DIRECTORY};")
endif()
# -----------------------------------------------------------------------
# Set a global value to NOT install headers
# -----------------------------------------------------------------------
set_property(GLOBAL PROPERTY CMP_PROJECT_INSTALL_HEADERS "0")
# -----------------------------------------------------------------------
# Set a Global Prefix where everthing is going to get intalled. For OS X we are
# going to try to install everything into the .app package
# -----------------------------------------------------------------------
set_property(GLOBAL PROPERTY DREAM3D_PACKAGE_DEST_PREFIX ".")
if(APPLE AND NOT DREAM3D_ANACONDA)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set_property(GLOBAL PROPERTY DREAM3D_PACKAGE_DEST_PREFIX "${SIMPLView_APPLICATION_NAME}${EXE_DEBUG_EXTENSION}.app/Contents/")
else()
set_property(GLOBAL PROPERTY DREAM3D_PACKAGE_DEST_PREFIX "${SIMPLView_APPLICATION_NAME}.app/Contents/")
endif()
get_property(DREAM3D_PACKAGE_DEST_PREFIX GLOBAL PROPERTY DREAM3D_PACKAGE_DEST_PREFIX)
set_property(GLOBAL PROPERTY EbsdLib_PACKAGE_DEST_PREFIX ${DREAM3D_PACKAGE_DEST_PREFIX})
set_property(GLOBAL PROPERTY EbsdLib_INSTALL_LIB OFF)
else()
set_property(GLOBAL PROPERTY EbsdLib_INSTALL_LIB ON)
endif()
get_property(DREAM3D_PACKAGE_DEST_PREFIX GLOBAL PROPERTY DREAM3D_PACKAGE_DEST_PREFIX)
set_property(GLOBAL PROPERTY EbsdLib_INSTALL_FILES OFF)
# ------- Enable the CTest testing. ---------------
OPTION(SIMPL_BUILD_TESTING "Compile the test programs" ON)
# --------------------------------------------------------------------
# If Testing is enabled, turn on the Unit Tests
if(SIMPL_BUILD_TESTING)
#ENABLE_TESTING()
include( CTest )
endif()
# --------------------------------------------------------------------
# This is set to "1" so that our test files are deleted at the end of the tests
set(DREAM3D_REMOVE_TEST_FILES "1")
# --------------------------------------------------------------------
# Over ride CMake's built in module directory by prepending cmp's module
# directory first
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMP_MODULES_SOURCE_DIR} )
# Build shared libraries
OPTION (BUILD_SHARED_LIBS "Build Shared Libraries" ON)
set(LIB_TYPE STATIC)
if(BUILD_SHARED_LIBS)
#message(FATAL_ERROR "Due to issues exporting symbols with MSVC DREAM3D does NOT currently support intermediate shared libraries. Please turn OFF BUILD_SHARED_LIBS")
set(LIB_TYPE SHARED)
list(APPEND CMP_LIB_SEARCH_DIRS ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} )
if(MSVC)
list(APPEND CMP_LIB_SEARCH_DIRS ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Debug
${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Release )
endif()
else()
message(FATAL_ERROR "BUILD_SHARED_LIBS Must be set to ON in order to build properly.")
endif(BUILD_SHARED_LIBS)
# -----------------------------------------------------------------------
# Bring in the SIMPLView Project, which will bring in SIMPLib
# -----------------------------------------------------------------------
add_subdirectory( ${SIMPLViewProj_SOURCE_DIR} ${PROJECT_BINARY_DIR}/SIMPLView)
# --------------------------------------------------------------------
# Find and Use the Qt5 Libraries
include(${CMP_SOURCE_DIR}/ExtLib/Qt5Support.cmake)
set(DREAM3D_Qt5_Components Core Widgets Network Gui Concurrent Xml OpenGL PrintSupport Sql)
CMP_AddQt5Support( "${DREAM3D_Qt5_Components}"
"${DREAM3DProj_BINARY_DIR}"
"DREAM3D")
#Enable use of Solution Folders
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set(PROJECT_RESOURCES_DIR ${DREAM3DProj_SOURCE_DIR}/Resources)
set(PROJECT_INSTALL_HEADERS "0")
set(PROJECT_INSTALL_EXECUTABLES "1")
set(DREAM3D_DOCUMENTATION_DIR ${PROJECT_SOURCE_DIR}/Documentation)
set(DREAM3D_SUPPORT_DIR ${PROJECT_SOURCE_DIR}/Support)
set(CMP_ENABLE_PLUGINS "1")
set(CMP_PLUGIN_LIST_FILE "${SIMPLPluginList}")
set(CMP_PLUGIN_SEARCHDIR_FILE "${SIMPLibSearchDirs}")
file(APPEND ${CMP_PLUGIN_SEARCHDIR_FILE} "${PROJECT_BINARY_DIR}/Bin/plugins;")
file(APPEND ${CMP_PLUGIN_SEARCHDIR_FILE} "${PROJECT_BINARY_DIR}/Bin;")
set(CMP_LIB_SEARCH_DIRS "")
set(CMP_MODULES_SOURCE_DIR ${CMP_SOURCE_DIR}/Modules CACHE INTERNAL "")
if(UNIX AND NOT APPLE)
set(DREAM3D_LINUX_SYSTEM ${CMAKE_SYSTEM_NAME} CACHE STRING "The Name of the linux distrubution for packaging")
endif()
# --------------------------------------------------------------------
#
if("${DREAM3D_DATA_DIR}" STREQUAL "")
set(DREAM3D_DATA_DIR "${DREAM3D_PARENT}/DREAM3D_Data/" CACHE PATH "The directory where to find test data files")
endif()
if("${DREAM3D_DATA_DIR}" STREQUAL "")
message(FATAL_ERROR "The DREAM3D_DATA_DIR variable is not set and it needs to be set to a location where the test data is located")
endif()
# --------------------------------------------------------------------
# Now that we have found all of our required libraries and packages we can start the all
# the tests
# We do NOT want to install any of the headers
set(DREAM3DProj_INSTALL_FILES "${PROJECT_INSTALL_HEADERS}")
# --------------------------------------------------------------------
# Generate our ReadMe and License Files
configure_file(${PROJECT_RESOURCES_DIR}/DREAM3D/DREAM3DLicense.txt
${PROJECT_BINARY_DIR}/DREAM3D/DREAM3DLicense.txt )
# --------------------------------------------------------------------
# Generate install rules for the text files
if(APPLE)
set(INSTALL_DESTINATION "${DREAM3D_PACKAGE_DEST_PREFIX}/Resources")
else()
set(INSTALL_DESTINATION "${DREAM3D_PACKAGE_DEST_PREFIX}")
endif()
if(DREAM3D_ANACONDA)
set(INSTALL_DESTINATION "share/DREAM3D")
endif()
install(FILES ${PROJECT_BINARY_DIR}/DREAM3D/DREAM3DLicense.txt
DESTINATION "${INSTALL_DESTINATION}"
COMPONENT Applications
)
#------------------------------------------------------------------------------
# If the developer has set another EbsdLib directory then use that, otherwise look
# for the EbsdLib directory at the same level as the DREAM3D directory
if("${EbsdLibProj_SOURCE_DIR}" STREQUAL "")
if(EXISTS "${DREAM3D_PARENT}/EbsdLib")
set(EbsdLibProj_SOURCE_DIR "${DREAM3D_PARENT}/EbsdLib")
else()
message(FATAL_ERROR "EbsdLibProj_SOURCE_DIR was not set. Where is the EbsdLib project directory. Please set the EbsdLibProj_SOURCE_DIR variable to the EbsdLib directory.")
endif()
message(STATUS "EbsdLibProj_SOURCE_DIR: ${EbsdLibProj_SOURCE_DIR}")
endif()
set(EbsdLib_ENABLE_HDF5 ON)
set(EbsdLib_USE_PARALLEL_ALGORITHMS ${SIMPL_USE_MULTITHREADED_ALGOS})
add_subdirectory( ${EbsdLibProj_SOURCE_DIR} ${PROJECT_BINARY_DIR}/EbsdLib)
# -----------------------------------------------------------------------
# -- Build the OrientationLib Library
#add_subdirectory( ${DREAM3DProj_SOURCE_DIR}/Source/OrientationLib ${PROJECT_BINARY_DIR}/OrientationLib)
# -----------------------------------------------------------------------
# This needs to be set here as we are going to look for files in this directory
# -----------------------------------------------------------------------
set(FilterWidgetsLib_BINARY_DIR ${DREAM3DProj_BINARY_DIR}/FilterWidgetsLib)
#- Add in the Main DREAM.3D Application
set(DREAM3D_DOCS_ROOT_DIR "${DREAM3DProj_BINARY_DIR}/Bin/Help/DREAM3D")
#-------------------------------------------------------------------------------
# Compile the Core Plugins that come with DREAM3D and any other Plugins that the
# developer has added.
include(${PROJECT_CODE_DIR}/Plugins/Plugins.cmake)
# add the Command line utilities
# Figure out here if we are going to build the command line tools
if(TARGET PipelineRunner AND APPLE)
set(QAB_BINARY_DIR ${DREAM3DProj_BINARY_DIR}/Tools)
set(QAB_TARGET "PipelineRunner")
set(QAB_COMPONENT Applications)
set(osx_app_name "PipelineRunner")
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(osx_app_name "PipelineRunner_debug")
endif()
set(OSX_MAKE_STANDALONE_BUNDLE_CMAKE_SCRIPT
"${QAB_BINARY_DIR}/OSX_Scripts/${QAB_TARGET}_CompleteTool.cmake")
set(OPTIMIZE_BUNDLE_SHELL_SCRIPT
"${QAB_BINARY_DIR}/OSX_Scripts/${QAB_TARGET}_OptimizeTool.sh")
set(PROJECT_INSTALL_DIR "bin")
configure_file( "${CMP_OSX_TOOLS_SOURCE_DIR}/CompleteTool.cmake.in"
"${OSX_MAKE_STANDALONE_BUNDLE_CMAKE_SCRIPT}" @ONLY IMMEDIATE)
configure_file("${CMP_OSX_TOOLS_SOURCE_DIR}/CompleteTool.sh.in"
"${OPTIMIZE_BUNDLE_SHELL_SCRIPT}" @ONLY IMMEDIATE)
if(NOT DREAM3D_ANACONDA)
install(SCRIPT "${OSX_MAKE_STANDALONE_BUNDLE_CMAKE_SCRIPT}" COMPONENT ${QAB_COMPONENT})
endif()
endif()
option(DREAM3D_BUILD_TOOLS "Build command line development tools" ON)
if(DREAM3D_BUILD_TOOLS)
add_subdirectory(${DREAM3DProj_SOURCE_DIR}/Tools ${PROJECT_BINARY_DIR}/Tools)
endif()
#-------------------------------------------------------------------------------
# Should we build the documentation
get_property(SIMPLView_BUILD_DOCUMENTATION GLOBAL PROPERTY SIMPLView_BUILD_DOCUMENTATION)
message(STATUS "SIMPLView_BUILD_DOCUMENTATION: ${SIMPLView_BUILD_DOCUMENTATION}")
if(SIMPLView_BUILD_DOCUMENTATION)
set(DOCUMENTATION_RESOURCES_DIR ${DREAM3DProj_SOURCE_DIR}/Resources/DocConfigFiles)
# Now add each subdirectory that holds our documentation files
add_subdirectory(${DREAM3DProj_SOURCE_DIR}/Documentation/ReferenceManual ${PROJECT_BINARY_DIR}/Documentation/ReferenceManual)
endif()
# This should be the last line in this file:
include(${PROJECT_RESOURCES_DIR}/CPack/PackageProject.cmake)
# ------- Enable the CTest testing. Use make test to run all tests ---------------
# --------------------------------------------------------------------
# If Testing is enabled, turn on the Unit Tests
if(SIMPL_BUILD_TESTING)
include(${DREAM3DProj_SOURCE_DIR}/Test/CMakeLists.txt)
endif()
#-------------------------------------------------------------------------------
# Include code to copy the prebuilt pipelines, data and other items
include(${DREAM3DProj_SOURCE_DIR}/Support/Support.cmake)
#------------------------------------------------------------------------------------
# After we are all done, then update the LibrarySearchDirs.txt file
file(APPEND "${SIMPLibSearchDirs}" "${CMP_LIB_SEARCH_DIRS};")
#------------------------------------------------------------------------------------
# Print out a summary of the configuration parameters, machine, plugins...
include(${DREAM3DProj_SOURCE_DIR}/Support/Summary.cmake)