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The ForceEffector should be able to calculate out a constant force in any direction (I.E. Gravity). It needs to yield this force to the EOM, for it to calculate movement.
The text was updated successfully, but these errors were encountered:
The ForceEffector should be able to calculate out a constant force in any direction (I.E. Gravity). It needs to yield this force to the EOM, for it to calculate movement.
The text was updated successfully, but these errors were encountered: