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CHANGES.txt
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//////////////////////////////////////
Beta 7 - 12/04/2014
//////////////////////////////////////
* Upgraded to Unreal Engine 4.6
* Source released under MIT license.
//////////////////////////////////////
Beta 6 - 10/19/2014
//////////////////////////////////////
* Upgraded to Unreal Engine 4.5 - NOTE: UnrealEngine 4.5 removed the ability to do non-rectangular hit-testing. This means that Radiant WebViews
no longer support alpha hit-testing! Don't upgrade if this features is critical to you!
//////////////////////////////////////
Beta 5 - 8/25/2014
//////////////////////////////////////
* Upgraded to Unreal Engine 4.4
* Fixed double key-press event in Web HUD elements.
//////////////////////////////////////
Beta 4 - 7/16/2014
//////////////////////////////////////
* Upgraded to Unreal Engine 4.3
* Fixed painting and refresh deadlocks.
//////////////////////////////////////
Beta 3 - 7/2/2014
//////////////////////////////////////
* Added HUDElementInstances to HUD WebView.
* Disabled context menu popups in CEF3.
//////////////////////////////////////
Beta 2 - 7/1/2014
//////////////////////////////////////
* Moved around some files, exporting more class using API linkage.
* Packaging should be working now
* Added GetWorld() to URadiantWebViewHUDElement, fixes "You must add a way to retrieve context to a class in the hierarchy."
* Added RADIANTSDK_BIND_TYPES macro for projects that mysteriously link RadiantSDK as a static lib before linking. This fixes
all types being stripped out during linking. Not necessary unless you are experience lots of warnings about not being able to
load super classes from BlueprintGenerated classes.
//////////////////////////////////////
Beta 1 - 6/23/2014
//////////////////////////////////////
* Initial Release