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Cube.cpp
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Cube.cpp
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#include "Cube.h"
void Cube::drawRect() {
glNormal3f(0, 0, 1);
glBegin(GL_QUADS);
glTexCoord2d(0,0);
glVertex2d(0, 0);
glTexCoord2d(1, 0);
glVertex2d(1, 0);
glTexCoord2d(1, 1);
glVertex2d(1, 1);
glTexCoord2d(0, 1);
glVertex2d(0, 1);
glEnd();
}
void Cube::draw() {
glPushMatrix();
glPushMatrix();
glTranslated(0, 0, 1);
drawRect();
glPopMatrix();
glPushMatrix();
glRotated(180, 1, 0, 0);
glTranslated(0, -1, 0);
drawRect();
glPopMatrix();
glPushMatrix();
glRotated(90, 1, 0, 0);
drawRect();
glPopMatrix();
glPushMatrix();
glRotated(90 + 180, 1, 0, 0);
glTranslated(0, -1, 1);
drawRect();
glPopMatrix();
glPushMatrix();
glRotated(90 + 180, 0, 1, 0);
drawRect();
glPopMatrix();
glPushMatrix();
glRotated(90, 0, 1, 0);
glTranslated(-1, 0, 1);
drawRect();
glPopMatrix();
glPopMatrix();
}