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Pokemon Server

Mix.install([
  {:jason, "~> 1.4"},
  {:kino, "~> 0.9", override: true},
  {:youtube, github: "brooklinjazz/youtube"},
  {:hidden_cell, github: "brooklinjazz/hidden_cell"}
])

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Overview

You're going to create a pokemon battle game with persistence.

Each Pokemon will be a GenServer process storing the pokemon's stats in state.

classDiagram
 class Pokemon {
  health: 20
  attack: 5
  type: :fire
  name: "charmander"
 }
Loading

Pokemon can attack each other. An attack should update the Pokemon's health in the GenServer's state.

Create Pokemon Server

Create a Pokemon module which will be a GenServer and a struct definition. It should store the following in values in state. You do not need to validate these values, you can assume each will be the following:

  • :name will be a string.
  • :type will be an atom of either :grass, :water, or :fire
  • :health will be an integer with a default value of 20
  • :attack will be an integer with a default value of 5

You should be able to create a Pokemon struct.

%Pokemon{name: "Charmander", type: :fire, health: 20, attack: 5}

Pokemon GenServers should be able to attack one another. This should subtract one pokemon's :attack from the other pokemon's :health, and update the value in the state of the GenServer. A pokemon's health should not be able to fall below 0.

attacker = Pokemon.start_link(pokemon: %Pokemon{name: "Bulbasaur1", type: :grass})
defender = Pokemon.start_link(pokemon: %Pokemon{name: "Bulbasaur2", type: :grass})

Pokemon.attack(attacker, defender)
%Pokemon{name: "Bulbasaur1", type: :grass, health: 15, attack: 20}

Type Advantages And Weaknesses

Multiply the damage dealt by an attack by 2 if the attacker has a type advantage. Multiply the damage applied by 0.5 if the attacker has a type weakness.

Type Advantages are:

  • fire -> grass
  • grass -> water
  • water -> fire

Type weaknesses are:

  • fire -> water
  • grass -> fire
  • water -> grass
Example Solution
defmodule Pokemon do
  use GenServer
  @enforce_keys [:name, :type]
  defstruct @enforce_keys ++ [health: 20, attack: 5]

  def start_link(opts \\ []) do
    {pokemon, opts} = Keyword.pop!(opts, :pokemon)
    GenServer.start_link(__MODULE__, pokemon, opts)
  end

  @impl true
  def init(state) do
    {:ok, state}
  end

  def attack(attacker, defender) do
    attacker_type = Pokemon.get(attacker, :type)
    defender_type = Pokemon.get(defender, :type)
    damage_amount = Pokemon.get(attacker, :attack) * multiplier(attacker_type, defender_type)
    GenServer.call(defender, {:apply_damage, damage_amount})
  end

  def multiplier(attacker_type, defender_type) do
    case {attacker_type, defender_type} do
      {:fire, :grass} -> 2
      {:grass, :water} -> 2
      {:water, :fire} -> 2
      {:fire, :water} -> 0.5
      {:grass, :fire} -> 0.5
      {:water, :grass} -> 0.5
      _ -> 1
    end
  end

  def get(pokemon, key) do
    GenServer.call(pokemon, {:get, key})
  end

  def handle_call({:get, key}, _from, pokemon) do
    {:reply, Map.get(pokemon, key), pokemon}
  end

  @impl true
  def handle_call({:apply_damage, amount}, _from, pokemon) do
    updated_pokemon = Map.update!(pokemon, :health, fn health -> max(health - amount, 0) end)
    {:reply, updated_pokemon, updated_pokemon}
  end
end

Implement the Pokemon GenServer and struct definition as documented below.

defmodule Pokemon do
  @moduledoc """
  Pokemon Server

  Defines a Pokemon GenServer and struct.

  ## Examples

    iex> %Pokemon{name: "Charmander", type: :fire}
    %Pokemon{name: "Charmander", type: :fire, health: 20, attack: 5}
  """
  use GenServer

  @doc """
  Start the Pokemon GenServer.

  ## Examples
      iex> {:ok, pokemon} = Pokemon.start_link([pokemon: %Pokemon{name: "Charmander", type: :fire}])
  """
  def start_link(opts \\ []) do
  end

  @doc """
  Apply the attacker's attack damage to the defender's health.

  ## Examples

    With default values.
      iex> {:ok, attacker} = Pokemon.start_link(pokemon: %Pokemon{name: "Bulbasaur1", type: :grass})
      iex> {:ok, defender} = Pokemon.start_link(pokemon: %Pokemon{name: "Bulbasaur2", type: :grass})
      iex> Pokemon.attack(attacker, defender)
      %Pokemon{name: "Bulbasaur2", type: :grass, health: 15, attack: 5}
      iex> Pokemon.attack(attacker, defender)
      %Pokemon{name: "Bulbasaur2", type: :grass, health: 10, attack: 5}
      iex> Pokemon.attack(attacker, defender)
      %Pokemon{name: "Bulbasaur2", type: :grass, health: 5, attack: 5}
      iex> Pokemon.attack(attacker, defender)
      %Pokemon{name: "Bulbasaur2", type: :grass, health: 0, attack: 5}
      iex> Pokemon.attack(attacker, defender)
      %Pokemon{name: "Bulbasaur2", type: :grass, health: 0, attack: 5}

    With type advantage

      iex> {:ok, attacker} = Pokemon.start_link(pokemon: %Pokemon{name: "Charmander", type: :fire})
      iex> {:ok, defender} = Pokemon.start_link(pokemon: %Pokemon{name: "Bulbasaur", type: :grass})
      iex> Pokemon.attack(attacker, defender)
      %Pokemon{name: "Bulbasaur", type: :grass, health: 10, attack: 5}

    With type weakness

      iex> {:ok, attacker} = Pokemon.start_link(pokemon: %Pokemon{name: "Bulbasaur", type: :grass})
      iex> {:ok, defender} = Pokemon.start_link(pokemon: %Pokemon{name: "Charmander", type: :fire})
      iex> Pokemon.attack(attacker, defender)
      %Pokemon{name: "Charmander", type: :fire, health: 17.5, attack: 5}

    Ensure you use the attacking pokemon's attack number to apply damage to the defending pokemon's health.

      iex> {:ok, attacker} = Pokemon.start_link(pokemon: %Pokemon{name: "Bulbasaur1", type: :grass, attack: 20})
      iex> {:ok, defender} = Pokemon.start_link(pokemon: %Pokemon{name: "Bulbasaur2", type: :grass, health: 45})
      iex> Pokemon.attack(attacker, defender)
      %Pokemon{name: "Bulbasaur2", type: :grass, health: 25, attack: 5}
  """
  def attack(attacker, defender) do
  end
end

Commit Your Progress

DockYard Academy now recommends you use the latest Release rather than forking or cloning our repository.

Run git status to ensure there are no undesirable changes. Then run the following in your command line from the curriculum folder to commit your progress.

$ git add .
$ git commit -m "finish Pokemon Server exercise"
$ git push

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