diff --git a/Libraries/D3D12RaytracingFallback/src/FallbackLayer.cpp b/Libraries/D3D12RaytracingFallback/src/FallbackLayer.cpp index 3baa02c94..9328eaef3 100644 --- a/Libraries/D3D12RaytracingFallback/src/FallbackLayer.cpp +++ b/Libraries/D3D12RaytracingFallback/src/FallbackLayer.cpp @@ -612,7 +612,7 @@ namespace FallbackLayer { ThrowFailure(E_INVALIDARG, L"DispatchRays called without a Descriptor Heap for SRV/UAV/CBV's bound, " - L"the compute-based implementation requires D3D12RaytracingCommandList::SetDescriptorHeaps" + L"the compute-based implementation requires D3D12RaytracingCommandList::SetDescriptorHeaps " L"be called with a valid heap. This is required for emulated pointers to properly work" ); }