You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
As noted in issue #146, there may be better animationIDs to utilize during a hydration break that better represent the player hydrating.
One thing to note is that in the animationID class, the comments indicate that not all possible animations are represented by the defined constants within the class:
Utility class used for mapping animation IDs.
Note: This class is not complete and may not contain a specific animation required.
The goal of this task is to investigate the possible animations that can be used to represent a hydration break. If there is only one good animation for this, the current one being used as a result of #146 can simply be replaces. However, if there are many good animations for this, a new issue will need to be opened where the user is given a drop-down configuration option where they can choose from a list of possible animations to use.
The text was updated successfully, but these errors were encountered:
Task Context
As noted in issue #146, there may be better animationIDs to utilize during a hydration break that better represent the player hydrating.
One thing to note is that in the
animationID
class, the comments indicate that not all possible animations are represented by the defined constants within the class:The goal of this task is to investigate the possible animations that can be used to represent a hydration break. If there is only one good animation for this, the current one being used as a result of #146 can simply be replaces. However, if there are many good animations for this, a new issue will need to be opened where the user is given a drop-down configuration option where they can choose from a list of possible animations to use.
The text was updated successfully, but these errors were encountered: