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Add a hard part about Evolution:Climate trait viewability
Describe the challenging case of Hanabi
Added a bit more about Evolution
Added Concept
Describe the kill dr lucky case
Briefly describe Innovation's melding concept
Add the clue board config as a challenging state
Added Evolution:Climate example that motivates Stacks.
Describe the notion of a UserGroup
Add notes about computational complexity in ticket to ride
Add the Mysterium Timer use case
Document a handful of interesting examples of challenging-to-model gamestates