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Pathfinding.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ROQWE
{
class Pathfinding
{
public static Vector NextStep(Vector position, Vector target)
{
Vector direction = target - position;
Vector Direction = new Vector(0);
if (position != target)
{
if (Math.Abs(direction.X) > Math.Abs(direction.Y))
{
Direction.X = Math.Sign(direction.X);
}
else
{
Direction.Y = Math.Sign(direction.Y);
}
}
return new Vector(Direction.X, Direction.Y);
}
public static Vector StraightPath(Vector position, Vector target)
{
Vector direction = target - position;
Vector Direction = new Vector(0);
if (position != target)
{
if (Math.Abs(direction.X) < Math.Abs(direction.Y))
{
Direction.X = Math.Sign(direction.X);
}
else
{
Direction.Y = Math.Sign(direction.Y);
}
}
return new Vector(Direction.X, Direction.Y);
}
}
}