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Nodes.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ROQWE
{
struct Node : IComparable<Node>
{
public Vector Coordinates { get; set; }
public int Id { get; set; }
public bool Enabled { get; set; }
public override string ToString()
{
return "(" + Coordinates.X+","+Coordinates.Y+")"+":"+Id+"="+Enabled;
}
public Node(Vector coordinates, int id)
{
Coordinates = coordinates;
Id = id;
Enabled = true;
}
public Node(int x ,int y , int id)
{
Coordinates = new Vector(x,y);
Id = id;
Enabled = true;
}
public int CompareTo(Node other)
{
return Coordinates.CompareTo(other.Coordinates);
}
/// <summary>
/// not recommended
/// </summary>
/// <param name="obj"></param>
/// <returns></returns>
public override bool Equals(object obj)
{
return this == (Node)obj;
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public static bool operator ==(Node a, Node b)
{
return (a.CompareTo(b) == 0);
}
public static bool operator !=(Node a, Node b)
{
return !(a.CompareTo(b) == 0);
}
public static bool operator <=(Node a, Node b)
{
return (a.CompareTo(b) <= 0);
}
public static bool operator >=(Node a, Node b)
{
return (a.CompareTo(b) >= 0);
}
public static bool operator <(Node a, Node b)
{
return (a.CompareTo(b) < 0);
}
public static bool operator >(Node a, Node b)
{
return (a.CompareTo(b) > 0);
}
}
}