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Awesome Bevy

An awesome-style list of cool Bevy projects. If you would like to share what you're working on, submit a PR! Feel free to create new categories where it makes sense.

Learning

Migration Guides

Languages

These translations are unofficial, unverified, and potentially out of date.

Plugins and Crates

Input

  • Kurinji: Input Map for bevy. Converts user input from different input hardware into game specific actions, eg. keyboard "Space" or joystick "A" can be mapped to "Jump" Action. This allows decoupling of the game code from device specific input api.

3D

2D

Animation

  • bevy_easings: A plugin for easing a component value to another value, mainly used to animate transition between two transforms, but usable for other components.

UI

Backends

Physics

  • bevy_rapier: A plugin for Rapier, a 2D and 3D physics engine. Maintained by the Rapier developers.
  • heron: An ergonomic physics API for 2d and 3d bevy games. (powered by rapier)
  • physme: A simplistic physics engine for both 2D and 3D simulation. Physically inaccurate, but feels satisfying and is easy to use.

Networking

Audio

AI

Development tools

  • bevy-inspector-egui: Visually edit fields of structs inside the game using egui.
  • bevycheck: annotate invalid systems with #[bevycheck::system] to get nice error messages for what's wrong
  • autodefault: annotate functions to have them automatically insert ..Default::default() into struct expressions. Useful when instantiating large, deeply nested components or component bundles.

Helpers

Templates

  • bevy_game_template: An opinionated template repository for a Bevy game including a workflow for Windows, Linux, macOS and Web (WASM) releases

Games

Apps

About

A collection of awesome Bevy projects

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