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side shading enhancement #8
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In this library, this concept is mostly handled by using built-in Minecraft light levels to darken/lighten certain sides. This seems to work pretty well, as the Minecraft client (of course) uses the same concept. Why do you think this would be better, and in which scenarios compared to the current (light level-based) approach? |
From your example image I understand what you mean, but the shading on that one is very much exaggerated compared to the shading the vanilla Minecraft client does. I think it's worth testing to see if it actually makes images look better, but I'm trying to stay as close to the Minecraft client's renderer style as possible. |
thats fair, the levels of shading could probably be toned down i might try and see if i can implement it on my fork like the clearwater |
depending on the sun angle the definition between blocks can come out very flat since they have no texture mapping applied. I believe that a subtle addition of side shading as an optional dye could be nice for a clearer retro style render. |
would it be possible to add a dye for the side of blocks VS the top?
it adds alot of detail to a image (images from a WIP camera from someone else)
with and without side shading
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