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Makefile
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#-----------#
.SUFFIXES:
#-----------#
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/ds_rules
#-------------------------------------------------------------------------------#
# TARGET is the name of the output #
# BUILD is the directory where object files & intermediate files will be placed #
# SOURCES is a list of directories containing source code #
# DATA is a list of directories containing binary data #
# INCLUDES is a list of directories containing extra header files #
# GRAPHICS is a list of directories containing files to be processed by grit #
# AUDIO is a list of directories containing files to be processed by mmutil #
# SOUNDBANK_NAME is the name of the maxmod generated by soundbank #
# ICON is the directory containing the icon file
#------------------------------------------------------------------------------#
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source
DATA :=
INCLUDES := include
GRAPHICS := gfx
AUDIO := audio
SOUNDBANK_NAME := soundbank
ICON :=
#-------------------------#
# nDS Game Information #
#-------------------------#
GAME_TITLE := Tremors
#-------------------------#
# Code generation options #
#-------------------------#
ARCH := -mthumb -mthumb-interwork
CFLAGS := -g -Wall -O2\
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
-ffast-math \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM9
CXXFLAGS := $(CFLAGS) -fno-exceptions -std=c++11
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
#-----------------------------------#
# Extra libraries linked to project #
#-----------------------------------#
LIBS := -lmm9 -lfilesystem -lfat -lnds9
#------------------------------------------#
# List of directories containing libraries #
#------------------------------------------#
LIBDIRS := $(LIBNDS) $(LIBNDS_CEREAL)
#----------------------------------#
# Not much to edit past this point #
#----------------------------------#
ifneq ($(BUILD),$(notdir $(CURDIR)))
#----------------------------------#
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
$(foreach dir,$(AUDIO),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) $(SOUNDBANK_NAME).bin
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
#-----------------------------------#
# Use CXX for linking C++ projects, #
# but use CC for standard C #
#-----------------------------------#
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(PNGFILES:.png=.o) \
$(CPPFILES:.cpp=.o) \
$(CFILES:.c=.o) \
$(SFILES:.s=.o)
export AUDIOFILES := $(foreach dir,$(AUDIO),$(notdir $(wildcard $(dir)/*)))
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
#---------------#
# Set icon file #
#---------------#
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.bmp)
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
else
ifneq (,$(findstring icon.bmp,$(icons)))
export GAME_ICON := $(CURDIR)/icon.bmp
endif
endif
else
ifeq ($(suffix $(ICON)), .grf)
export GAME_ICON := $(CURDIR)/$(ICON)
else
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
endif
endif
.PHONY: $(BUILD) clean
#--------------------------------------#
# Build Rules (`make` or `make build`) #
#--------------------------------------#
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#----------------------------#
# Clean Rules (`make clean`) #
#----------------------------#
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
#---------#
# What... #
#---------#
else
DEPENDS := $(OFILES:.o=.d)
#--------------#
# Main Targets #
#--------------#
$(OUTPUT).nds : $(OUTPUT).elf
#$(OUTPUT).arm9 : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
#----------------------------------------------#
# Actually, you may need to copy and modify #
# the bin2o rule for each extension in data #
# directories. #
#----------------------------------------------#
#----------------------------------------------#
# Rule to link binary data with .bin extension #
#----------------------------------------------#
%.bin.o : %.bin
@echo $(notdir $<)
@$(bin2o)
#----------------------------------------------#
# Rule to create assembly source files using #
# grit. Grit takes the image file and matching #
# grit file, then processes the image #
# according to the instructions in the grit #
# file. Add rules for any other image types. #
#----------------------------------------------#
%.s %.h : %.png %.grit
grit $< -fts -o$*
#----------------------------------------------#
# Rule to create soundbank file for the #
# project using mmutil. #
#----------------------------------------------#
$(SOUNDBANK_NAME).bin : $(AUDIOFILES)
@echo $(notdir $^)
@mmutil $^ -d -o$(SOUNDBANK_NAME).bin -h$(SOUNDBANK_NAME).h
-include $(DEPSDIR)/*.d
#---------#
# The End #
#---------#
endif