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demon_anim.tres
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[gd_resource type="Animation" format=1]
[resource]
length = 70.0
loop = true
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:visibility/opacity")
tracks/0/interp = 1
tracks/0/imported = false
tracks/0/keys = {
"times": FloatArray( 2 ),
"transitions": FloatArray( 1 ),
"update": 0,
"values": [ 1.0 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("world/overlay:visibility/opacity")
tracks/1/interp = 1
tracks/1/imported = false
tracks/1/keys = {
"times": FloatArray( 2 ),
"transitions": FloatArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("world/intro_demon:transform/pos")
tracks/2/interp = 1
tracks/2/imported = false
tracks/2/keys = {
"times": FloatArray( 2, 3, 5, 8, 11, 35, 39, 41, 44, 45, 47, 70 ),
"transitions": FloatArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 162, 79 ), Vector2( 162, 79 ), Vector2( 425.356, 79 ), Vector2( 425.356, 79 ), Vector2( -119.356, 79 ), Vector2( -119.356, 79 ), Vector2( 430.464, 79 ), Vector2( 430.464, 79 ), Vector2( 162.402, 79 ), Vector2( 162.388, 79 ), Vector2( 162.359, -72.8412 ), Vector2( 162.359, -72.8412 ) ]
}
tracks/3/type = "method"
tracks/3/path = NodePath("world/intro_demon/anim")
tracks/3/interp = 1
tracks/3/imported = false
tracks/3/keys = {
"times": FloatArray( 1.6, 8, 35, 41, 45 ),
"transitions": FloatArray( 1, 1, 1, 1, 1 ),
"values": [ {
"args": [ "reveal" ],
"method": "play"
}, {
"args": [ "reveal" ],
"method": "play"
}, {
"args": [ "reveal" ],
"method": "play"
}, {
"args": [ "reveal" ],
"method": "play"
}, {
"args": [ "fade" ],
"method": "play"
} ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("world/intro_demon:visibility/opacity")
tracks/4/interp = 1
tracks/4/imported = false
tracks/4/keys = {
"times": FloatArray( 2 ),
"transitions": FloatArray( 1 ),
"update": 0,
"values": [ 1.0 ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("world/intro_demon:visibility/self_opacity")
tracks/5/interp = 1
tracks/5/imported = false
tracks/5/keys = {
"times": FloatArray( 2 ),
"transitions": FloatArray( 1 ),
"update": 0,
"values": [ 1.0 ]
}