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3D Dodgeball.userprefs
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3D Dodgeball.userprefs
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<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/MoveCharacter.cs">
<Files>
<File FileName="Assets/MoveCharacter.cs" Line="103" Column="2" />
<File FileName="Assets/MoveCharacter.cs" Line="65" Column="49" />
<File FileName="Assets/Standard Assets/Character Controllers/Sources/Scripts/MouseLook.cs" Line="1" Column="1" />
</Files>
<Pads>
<Pad Id="ProjectPad">
<State expanded="True">
<Node name="Assembly-CSharp" expanded="True">
<Node name="MoveCharacter.cs" selected="True" />
</Node>
<Node name="Assembly-CSharp-firstpass" expanded="True">
<Node name="Standard Assets" expanded="True">
<Node name="Character Controllers" expanded="True">
<Node name="Sources" expanded="True">
<Node name="Scripts" expanded="True" />
</Node>
</Node>
</Node>
</Node>
</State>
</Pad>
<Pad Id="ClassPad">
<State expanded="True" selected="True" />
</Pad>
<Pad Id="MonoDevelop.Debugger.WatchPad">
<State />
</Pad>
</Pads>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>