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maze.h
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maze.h
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/*
* Author: Josh Bryan <[email protected]>
* This file is copyright 2010 by Josh Bryan.
*
* This file is part of Reinforcement Learning Demo.
*
* Foobar is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* Foobar is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with Foobar. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAZE_H_
#define MAZE_H_
#include <vector>
#include <boost/multi_array.hpp>
/*
* A class to represent the simple maze world that the
* learning agents will interact with.
*/
class Maze
{
public:
typedef boost::multi_array<float,2> grid_t;
typedef boost::array<grid_t::index,2> location_t;
// Action names
enum action_t
{
UP,
LEFT,
DOWN,
RIGHT,
MIN_ACT= UP,
MAX_ACT = RIGHT
};
// Number of actions
static int const NUM_ACT = MAX_ACT + 1;
Maze(int x, int y);
virtual ~Maze() {}
virtual void draw_maze() const;
virtual float perform_action(action_t action);
virtual location_t transition(location_t loc, action_t action);
location_t const &get_location() const { return location; };
unsigned int get_width() const ;
unsigned int get_height() const ;
void set_stochastic_actions( bool stochastic );
private:
// array representing the grid world
grid_t grid;
// current location of the agent
location_t location;
// whether we should use stochastic actions
bool stochastic_actions_;
};
#endif