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_TEMPLATE.json
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_TEMPLATE.json
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{
"Modifiers": {
"BUILDING_PREFAB_ID": { // Check _BUILDING_ID_LIST.txt
"EnergyConsumptionWhenActive": 0.0,
"GeneratorWattageRating": 0.0,
"GeneratorBaseCapacity": 0.0,
"MassForTemperatureModification": 0.0,
"ExhaustKilowattsWhenActive": 0.0,
"SelfHeatKilowattsWhenActive": 0.0,
"BaseMeltingPoint": 800.0,
"ConstructionTime": 0.0,
"WorkTime": 0.0,
"ThermalConductivity": 1.0,
"WidthInCells": 2,
"HeightInCells": 2,
"HitPoints": 100,
"RequiresPowerInput": true,
"RequiresPowerOutput": false,
"UseWhitePowerOutputConnectorColour": false,
//ElectricalArrowOffset
"InputConduitType": 1.0,
"OutputConduitType": 1.0,
"ModifiesTemperature": false,
"Floodable": true,
"Disinfectable": true,
"Entombable": true,
"Replaceable": true,
"Invincible": false,
"Overheatable": true,
"Repairable": true,
"OverheatTemperature": 348.15,
"FatalHot": 533.15,
"Breakable": true,
"ContinuouslyCheckFoundation": false,
"IsFoundation": false,
"DragBuild": false,
"UseStructureTemperature": true,
// Hotkey
// attachablePosition
"CanMove": false,
"ViewMode": "OverlayModes+None.ID",
"SelectMode": "OverlayModes+None.ID",
"BuildLocationRule": "BuildLocationRule.Tile",
// ObjectLayer
// TileLayer
// ReplacementLayer
// placementPivot
// DiseaseCellVisName
"MaterialCategory": "TUNING.MATERIALS.ANY_BUILDABLE",
// AudioCategory
// AudioSize
// Mass[]
"Upgradeable": false,
"BaseTimeUntilRepair": 600.0,
"ShowInBuildMenu": true,
"PermittedRotations": "PermittedRotations.R360",
"Deprecated": false
// PowerInputOffset
// PowerOutputOffset
// UtilityInputOffset
// UtilityOutputOffset
// SceneLayer
// ForegroundLayer
// RequiredAttribute
// RequiredAttributeLevel
// EffectDescription
// MassTier
// HeatTier
// ConstructionTimeTier
// PrimaryUse
// SecondaryUse
// PrimarySideEffect
// SecondarySideEffect
// CraftRecipe
// UISprite
// isKAnimTile
// isUtility
// isSolidTile
// AnimFiles
// DefaultAnimState
// BlockTileAtlas
// BlockTilePlaceAtlas
// BlockTileShineAtlas
// BlockTileMaterial
// DecorBlockTileInfo
// DecorPlaceBlockTileInfo
// attributes
// attributeModifiers
// AttachmentSlotTag
// PreventIdlingInFrontOfBuilding
// BuildingComplete
// BuildingPreview
// BuildingUnderConstruction
// PlacementOffsets
// ConstructionOffsetFilter
// BaseDecor
// BaseDecorRadius
// BaseNoisePollution
// BaseNoisePollutionRadius
// Enables[]
// Name
// Desc
// Flavor
// Effect
// IsTilePiece
}
}
}