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According to the specification, there may be multiple binary chunks in a binary glTF asset. The first one is supposed to be the main binary buffer data. Others are implementation-defined.
Right now, the classes like GltfAsset* usually store all the binary data as a single ByteBuffer binaryData. This has to be generalized to handle multiple chunks, like a List<ByteBuffer> binaryDataChunks.
The text was updated successfully, but these errors were encountered:
According to the specification, there may be multiple binary chunks in a binary glTF asset. The first one is supposed to be the main binary buffer data. Others are implementation-defined.
Right now, the classes like
GltfAsset*
usually store all the binary data as a singleByteBuffer binaryData
. This has to be generalized to handle multiple chunks, like aList<ByteBuffer> binaryDataChunks
.The text was updated successfully, but these errors were encountered: