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Assets\LuaFramework\ToLua\Source\Generate\UnityEngine_LightWrap.cs(101,8): error CS1061: 'Light' does not contain a definition for 'SetLightDirty' and no accessible extension method 'SetLightDirty' accepting a first argument of type 'Light' could be found (are you missing a using directive or an assembly reference?)
Assets\LuaFramework\ToLua\Source\Generate\UnityEngine_QualitySettingsWrap.cs(1107,4): error CS0200: Property or indexer 'QualitySettings.streamingMipmapsRenderersPerFrame' cannot be assigned to -- it is read only
Error building Player because scripts had compiler errors
请问是因为2019.1.9f1不兼容么?
The text was updated successfully, but these errors were encountered:
哦哦,晓得了。是因为我的版本太高了的问题啊。
还有一个就是关于AppConst.cs里面AppName和AssetDir参数如果修改了默认的名字的话,lua->Generate all 和build xx Resource 的时候,也会报错,找不到路径什么的,是不是因为有的地方没有引用这两个参数值啊?
Assets\LuaFramework\ToLua\Source\Generate\UnityEngine_LightWrap.cs(101,8): error CS1061: 'Light' does not contain a definition for 'SetLightDirty' and no accessible extension method 'SetLightDirty' accepting a first argument of type 'Light' could be found (are you missing a using directive or an assembly reference?)
Assets\LuaFramework\ToLua\Source\Generate\UnityEngine_QualitySettingsWrap.cs(1107,4): error CS0200: Property or indexer 'QualitySettings.streamingMipmapsRenderersPerFrame' cannot be assigned to -- it is read only
Error building Player because scripts had compiler errors
请问是因为2019.1.9f1不兼容么?
The text was updated successfully, but these errors were encountered: