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Tried to communicate with Palworld dedicated Linux Server #25
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Thanks for the report. I did mention in the README that this library was specifically built for Minecraft, but could you try the new alpha version anyway? https://www.npmjs.com/package/rcon-client/v/5.0.0-alpha.2 I've changed and simplified the code quite a lot, so it should be worth a try. |
Hey, thanks for the reply. I know that this is optimized for minecraft server, but since the rcon protocoll is pretty universal, I thought I give it a try. I installed the alpha 2 and did some console.log modification (hope you don't mind). Think you will understand whats going on there.
EDIT: I've set the password request ID to 0, so he doen't count up the auth process id, it now works (atleast in this commandline tool) with this quick hack.
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Technically, since I process each command sequentially, I could use the same request ID everywhere. This issue sounds like a server bug. What exactly did you change in the client? |
EDIT: this works for me too
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It seems like Palworld's RCON implementation is different from Source's RCON Protocol. |
I try to connect to a Palworld dedicated linux server v0.1.4.1. this is my script:
I get this error:
But the Broadcast gets still delievered and I can see the message on the server. I don't get any response from "Info" or "ShowPlayers" commands.
I tested many other clients, but sadly no client works for me.
I also use ARRCON shell utility, which is able to send & recieve messages from server without a problem.
Any chance to get this fixed?
Regards, Sascha
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