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Had egui_editor_pls "expanded" (click the Pause icon in top left) then entered my game scene by doing a state transition via ResMut<NextState<GameState>>::set. The OnEnter system for the game scene finishes (there is a debug log on the last line) but then bevy crashes after.
Bevy version
Relevant system information
Mac os sonoma 14 (beta)
What you did
Had egui_editor_pls "expanded" (click the Pause icon in top left) then entered my game scene by doing a state transition via
ResMut<NextState<GameState>>::set
. The OnEnter system for the game scene finishes (there is a debug log on the last line) but then bevy crashes after.This doesn't happen when the ui is "minimized".
What went wrong
Bevy crashed with a wgpu validation error.
Additional information
Full backtrace
RUST_BACKTRACE=full
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