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ASCII Planets still relies on some mechanics and themes from Empires.
I would like to update the theme to be more about making it to outer space.
culture can be changed to something else
taxation and conscription seem not fully time period appropriate
happiness/unhappiness can convert to something else--the future doesn't care about our feelings, nor do the robots that rule our lives
technology can be expanded or focued on more
trade seems relevant still, but still has a planet-specific feel
astronauts/population is a holdover/quick thematic translation--y more about the researchers/pilots. Why is an astronaut working in a lab or factory?
military still makes sense but could become the Space Force
this also opens the opportunity to adjust the spacing and how elements fit on the screen. I imagine a better flow: left-to-right, like reading a book. A player starts at the top and works their way down and that completes a "turn." It may not fully work, but once the elements are changed, they will likely need to be moved to a different on-sheet position.
The text was updated successfully, but these errors were encountered:
ASCII Planets still relies on some mechanics and themes from Empires.
I would like to update the theme to be more about making it to outer space.
this also opens the opportunity to adjust the spacing and how elements fit on the screen. I imagine a better flow: left-to-right, like reading a book. A player starts at the top and works their way down and that completes a "turn." It may not fully work, but once the elements are changed, they will likely need to be moved to a different on-sheet position.
The text was updated successfully, but these errors were encountered: