Release focus: Bug fix.
-
Fixed: Rubygame’s “require_path” setting in the gem spec was interfering with ruby-opengl (and potentially others). [#43]
If you have problems loading ruby-opengl when Rubygame 2.6.* is installed via RubyGems, you should uninstall all versions of the Rubygame gem, then reinstall version 2.6.4 (or later).
Release focus: Bug fixes.
-
Fixed: MouseMoved events always reported that all buttons were being pressed, even when they were not. [#38]
-
Fixed: MousePressed and MouseReleased events would raise an error for mouse buttons larger than 5. [#40]
-
Fixed: KeyPressed and KeyReleased events always reported that all modifier keys were being pressed, even when they were not. [#41]
-
Fixed: Rubygame would generate spurious WindowUnminimized, InputFocusGained, and MouseFocusGained events (or the opposite) whenever any one of those events actually occurred.
-
Fixed: Surface#convert would raise NameError if no Screen was open, due to a typo. [#42]
-
Rubygame will now skip auto-initialization if the RUBYGAME_NOINIT environment variable (‘ENV`) is set to “1”, “true”, or “yes” (case insensitive). You must set the environment variable before doing `require “rubygame”`. This is intended for special cases where auto-initialization is not wanted.
Release focus: Bug fixes.
-
Fixed: Rubygame::Screen.set_mode and Rubygame::Screen.instance were accidently lost during the FFI port. (Note: those methods are deprecated, but kept for backwards compatibility. New code should use Rubygame::Screen.new or Rubygame::Screen.open instead.)
Release focus: Bug fixes.
-
Fixed: Rubygame::Mixer.open_audio was using a different default audio format than it did in 2.5.3, which caused an error on Mac. (Note: The Rubygame::Mixer.open_audio is deprecated, but kept for backwards compatibility. Use Rubygame.open_audio instead.)
-
Fixed: Rubygame no longer tries to load audio features if SDL_mixer is not available. Trying to load them would cause an error, and didn’t match the old behavior.
Release focus: Ported to FFI.
Rubygame is now pure Ruby, with no compiled C code. Instead, it uses Ruby-FFI (or compatible FFI implementations) to directly access SDL and related libraries. That means:
-
It is much easier to install. You can install it directly from RubyGems (‘gem install rubygame`) on any operating system, and you don’t need a C compiler or SDL headers.
-
It is now possible to use Rubygame on JRuby, and possibly on Rubinius.
-
Rubygame will be slightly slower than before. But, the hard work is still being done by SDL, so the speed decrease is only minor. The increased portability and ease of future development greatly outweighs the small speed loss.
Despite the major architectural change, Rubygame 2.6 API is meant to be backwards compatible with Rubygame 2.5 and earlier. If you find an API incompatibility, you should report it as a bug.
However, there are a few minor incompatibilities that are already known, and most likely cannot or will not be fixed:
-
Surface#flip now needs SDL_gfx to run. Before, it needed only plain SDL, but the code for it was too slow when reimplemented in Ruby.
-
Rubygame::VERSIONS now reports [0,0,0] when SDL_gfx is available, instead of its real version number. SDL_gfx does not currently provide any way to detect its version number at run time. (VERSIONS still reports nil when SDL_gfx is not available, the same as in 2.5 and earlier.)
-
Fixed: Surface#set_at() now correctly sets the pixel’s opacity for Surfaces with an alpha channel. If no opacity is given for the new color (i.e. only RGB), the pixel will be fully opaque.
-
Note: Due to a long-standing bug, Surface.new cannot create a Surface with an alpha channel. Use Surface#to_display_alpha to create an alpha-channeled copy of the Surface, or load an image file that has an alpha channel already.
-
-
Fixed: Music.load now automatically opens audio if needed. MP3s (and perhaps other file types) would fail to load in some circumstances if audio was not open.
-
Rubygame now automatically initializes itself when loaded and cleans itself up at exit. So, you no longer need to call Rubygame.init or Rubygame.quit in your code (but it won’t hurt if you do).
-
Added: New sample application, a basic image viewer. See samples/image_viewer.rb.
-
Added: Documentation listing every keyboard symbol used by Rubygame. See doc/keyboard_symbols.rdoc.
-
Added: Guide to setting custom load parts for SDL libraries. See doc/custom_sdl_load_paths.rdoc.
-
Surface#alpha= is now a true alias for Surface#set_alpha. It was a separate method before. It can still be used in the same way as before.
-
Surface#colorkey= is now a true alias for Surface#set_colorkey. It was a separate method before. It can still be used in the same way as before.
Release focus: Bug fixes.
-
Updated gemspec to list (install-time) dependency on Rake. [#24]
-
Fixed: MouseMoved and JoyBallMoved were wrongly using unsigned ints for relative x and y positions. [#26]
-
Fixed: Clock#framerate returned Infinity under some conditions.
-
Fixed: Panda demo used the wrong order of steps for redrawing sprites.
Release focus: Bug fixes.
-
Fixed: HasEventHandler#handle (and other methods) dealt with NoMethodError exceptions in a stupid way.
Release focus: Bug fixes.
-
Fixed: Clock.delay would delay forever if the delay time and granularity were very small.
-
Fixed: Clock.delay would always be “nice” to other Ruby threads during the final part of the delay, even if nice = false.
Release focus: Clock improvements.
-
New and improved algorithm for calculating framerate.
-
Better Clock compatibility with multithreaded applications:
-
Clock.delay and Clock.wait now accept a new argument:
nice
. If nice istrue
, these methods try to allow other ruby threads to run during the delay. The default behavior is to block other threads, as previous versions of Rubygame do. -
Added: Clock @nice. This instance variable controls the
nice
value used while delaying in #tick (if framerate limiting is active).
-
-
Better control over the balance between CPU usage and accuracy when using Clock’s framerate limiting:
-
Added: Clock @granularity. This instance variable controls the granularity value used while delaying in #tick (if framerate limiting is active). Smaller values lower CPU usage, but framerate limiting will be less accurate if the granularity is lower than the system’s actual clock granularity. Use Clock#calibrate to find the best value for the current system.
-
Added: Clock#calibrate. Call this after you create a Clock instance calibrate the Clock’s granularity to match the system’s actual clock granularity. This reduces wasteful CPU usage when using framerate limiting.
-
-
New ClockTicked event for use with EventHandlers:
-
Added: ClockTicked event class. If you call Clock#enable_tick_events, Clock#tick will return an instance of ClockTicked instead of the raw delay time in milliseconds.
-
Added: TickTrigger event trigger class. Matches ClockTicked events.
-
HasEventHandler#make_magic_hooks accepts the symbol :tick to create a TickTrigger.
-
-
Added: Clock#frametime. Returns the actual milliseconds per frame recorded by the Clock.
-
New in-depth Clock tutorial, “Managing Framerate”. See doc/managing_framerate.rdoc. An accompanying code example has also been added, samples/framerate.rb.
-
A few Screen additions:
-
Added: Screen.get_resolution. Returns the user’s desktop resolution. Due to a limitation of SDL, this can ONLY be used when the Rubygame window is closed (i.e. before you have called Screen.new, or after you have called Screen.close).
-
Added: Screen.close. Closes the Rubygame window, if it’s open.
-
Added: Screen.open?. True if the Rubygame window is open.
-
Added: Screen.open (alias of Screen.new).
-
-
Added: HasEventHandler#make_magic_hooks_for. It’s like make_magic_hooks, but the hook’s owner will be the specified object, instead of the object with the handler.
-
Various Clock fixes and improvements:
-
Clock#tick when called for the first time, no longer considers the creation time of the Clock instance to be “the previous tick”, when checking how much time has passed.
-
Clock#tick won’t do any extra delay if the frame has already taken longer than the target.
-
Clock.delay and Clock.wait handle negative numbers more gracefully. Instead of hanging for a long time, they act as if the values were 0.
-
-
Deprecation: Screen.set_mode and Screen.instance (both aliases of Screen.new) are deprecated and will be removed in Rubygame 3.0. Use Screen.new or Screen.open instead.
-
Deprecation: Ftor is deprecated and will be removed in Rubygame 3.0. A mostly-compatible vector class will be provided at or before that time.
-
Deprecation: MediaBag is deprecated and will be removed in Rubygame 3.0. Use the NamedResource functionality of Music, Sound, and Surface instead.
Release focus: Bug fixes; Ruby 1.9 compatibility.
-
Fixed: Module scope problems with EventHandler and triggers. They were trying to find the Events module, which only worked if you had done ‘include Rubygame’ somewhere.
-
Fixed: Compiler warning in unmake_symbol().
-
Rubygame is compatible with Ruby 1.9.
-
Build system is compatible with Ruby 1.9.
-
Minor cleanup to build system internals.
Release focus: Events.
-
New Events module, with a suite of new and revised event classes. The new classes offer full functionality as the older classes.
-
Use Rubygame::EventQueue#enable_new_style_events to enable the new event classes. This will become the default in Rubygame 3.0.
-
Uses symbols instead of integer constants for keyboard keys and mouse buttons (e.g. :a, :space, :mouse_left, :mouse_right).
-
Better unicode / international keyboard text input support. (See Rubygame::Events::KeyPressed#string)
-
More natural and memorable class naming scheme.
-
-
New hook-based event handling system. (NOTE: Requires use of the new event classes.)
-
Rubygame::EventHandler class. EventHandler holds many EventHook instances. It handles each event by passing it to matching hooks.
-
Rubygame::EventHandler::HasEventHandler mixin module. Include this in your custom classes to add easy event handling and event hook creation abilities.
-
Rubygame::EventHook class.
-
Rubygame::EventActions module. Has several pre-made event action classes to use with EventHook.
-
Rubygame::EventTriggers module. Has several pre-made event trigger classes to use with EventHook.
-
-
Added Rubygame.enable_key_repeat and Rubygame.disable_key_repeat. Thanks to atiaxi for this new feature!
-
Fixed: EventQueue#peek_each didn’t yield any events.
-
Fixed: Segfault in extract_rgba_u8_as_u8() on x86_64 systems. Thanks to ElCuGo for this fix!
-
Fixed: Several “cast from pointer” warnings on x86_64 systems.
-
Fixed: Build system didn’t correctly compile with debug symbols when using “debug” option.
-
Fixed: Surface#get_at didn’t work correctly for 8-bit Surfaces.
-
Fixed: Ftor.new_from_to would always complain about “wrong number of arguments”. Thanks to atiaxi for this fix!
-
The panda demo (samples/demo_rubygame.rb) has been renovated to demonstrate how to use the new features, and to be a better example.
-
Old event classes are deprecated and will be removed in 3.0.
-
ActiveEvent (use Events::InputFocusGained,
Events::InputFocusLost, Events::MouseFocusGained, Events::MouseFocusLost, Events::WindowMinimized, and Events::WindowUnminimized)
-
ExposeEvent (use Events::WindowExposed)
-
JoyAxisEvent (use Events::JoystickAxisMoved)
-
JoyBallEvent (use Events::JoystickBallMoved)
-
JoyDownEvent (use Events::JoystickButtonPressed)
-
JoyHatEvent (use Events::JoystickHatMoved)
-
JoyUpEvent (use Events::JoystickButtonReleased)
-
KeyDownEvent (use Events::KeyPressed)
-
KeyUpEvent (use Events::KeyReleased)
-
MouseDownEvent (use Events::MousePressed)
-
MouseMotionEvent (use Events::MouseMoved)
-
MouseUpEvent (use Events::MouseReleased)
-
QuitEvent (use Events::QuitRequested)
-
ResizeEvent (use Events::WindowResized)
-
Release focus: Media resources.
-
Add: Rubygame::NamedResource mixin module
-
Provides per-class resource repository and on-demand auto-loading behavior.
-
-
Add: Rubygame::Music class.
-
Intended as a full replacement for Rubygame::Mixer::Music.
-
Includes NamedResources mixin.
-
NOTE: Requires SDL_mixer support.
-
-
Add: Rubygame::Sound class.
-
Intended as a full replacement for Rubygame::Mixer::Sample.
-
Includes NamedResources mixin.
-
NOTE: Requires SDL_mixer support.
-
-
Update: Rubygame::Surface class.
-
Includes NamedResources mixin.
-
Add: Surface.load_from_string (NOTE: Requires SDL_image support.)
-
-
ColorBase had been accidently placed in the top level namespace in Rubygame 2.2.0. It is now correctly placed in the Rubygame::Color module.
-
Deprecation (will be removed in Rubygame 3.0):
-
Rubygame::Mixer module and methods are deprecated.
-
Rubygame::Mixer::Music class is deprecated. Use Rubygame::Music class instead.
-
Rubygame::Mixer::Sample class is deprecated. Use Rubygame::Sound class instead.
-
Rubygame::Surface.load_image is deprecated. Use Rubygame::Surface.load instead.
-
-
NOTE: Run ruby with -w flag or set $_v = true to enable run-time deprecation warnings.
Release focus: Colors.
-
Add: Rubygame::Color module
-
ColorRGB, ColorHSV, and ColorHSL classes.
-
X11 and CSS palettes of pre-defined colors.
-
Surface methods can accept ColorRGB etc. for colors.
-
Automatic lookup of color names when a string or symbol is passed for a color to Surface methods.
-
-
Add: Surface#set_at().
-
Add: Screen#icon=().
-
Fix: Surface#draw_arc was incorrectly documented as Surface#draw_pie
-
Rect#collide_rect? is now faster.
-
Sprites::Group#collide_group can take a block; arguments are deprecated.
-
Build system correctly recompiles if source has changed.
-
Build system option syntax has changed. See the README: Advanced Install.
-
Build system will correctly exit with an error status if it can’t compile; fixes Rubygems trying to install even when compile failed.
-
Michael Swiger (mokkan) for Screen#icon=.
-
ippa for optimizing Rect#collide_rect?.
-
Add: Mixer::Music module.
-
Add: Mixer.driver_name method.
-
Add: Depth sorting for sprites.
-
Add: Sprite#undraw.
-
Add: TTF#size_utf8 and TTF#size_unicode.
-
Add: Rubygame.key_name.
-
Fix: Bug with dirty rectangles in UpdateGroup.
-
Fix: Incorrect docs for joy-hat direction value.
-
Fix: Segfaults when Joysticks are garbage-collected after Rubygame has quit.
-
Fix: Segfaults when using Surface#convert, #to_display, or #to_display_alpha when no video mode has been set.
-
Fix: Surface#get_at returning [0,0,0,0] when it shouldn’t.
-
Fix: Sprites::Group#collide_group behaving incorrectly (again).
-
Fix: Build system doesn’t correctly handle quoted spaces in –cflags/–lflags. (NOTE: Use CFLAGS/LDFLAGS environment variables now, instead.)
-
Build system won’t detect changed source files and recompile as necessary; you must “rake clobber build” after a change.
-
Added argument checks to several Rect methods.
-
Surfaces can be created with no Screen mode set.
-
Mixer.open_audio has default values.
-
TTF style getting/setting refactored under the hood.
-
Added demo_music.rb and a sample song.ogg to try out music.
-
Johan Berntsson for adding Mixer::Music.
-
Daniel Neis Araujo for adding Sprite#undraw.
-
Roger Ostrander (denor) for and bug fixes and adding Rubygame.key_name.
-
Bjorn De Meyer (beoran) for numerous patches and improvements.
-
Fix: Segfaults in several C methods when passed an unexpected argument type.
-
Fix: Segfaults in Screen#update and Screen#update_rects when the Rect(s) extended out of the Screen bounds.
-
Fix: Ftor#magnitude= behaving incorrectly.
-
Fix: Rect#clip! behaving incorrectly.
-
Fix: Sprites::Group#collide_group behaving incorrectly.
-
Fix: Surface#savebmp wanting too many arguments.
-
Argument handling for C methods is now more robust under the hood.
-
C methods which expect Array arguments will now also work with objects that can be converted to an Array (with #to_ary), such as Ftor.
NOTICE: version 2.0.0 is not totally backward-compatible with 1.1.0. You may have to update existing applications to the new syntax. (Hence the major version number going up.)
-
Add: Rubygame::Mixer module (basic SDL_mixer audio playback).
-
Add: Rubygame::Mixer::Sample class (load audio samples).
-
Add: Rubygame.fetch_sdl_events()
-
Add: Rubygame::EventQueue class.
-
Add: Rubygame::MailQueue mixin.
-
Retire: Rubygame::Queue class.
-
Updated: Rubygame::Surface class
-
Add: Surface.load_image() (migrated from Image).
-
Add: ##savebmp (migrated from Image).
-
Add: ##draw_* (migrated from Draw).
-
Add: ##rotozoom, ##zoom (migrated from Transform).
-
Add: ##zoom_to method.
-
-
Retire: Draw module (methods merged into Surface).
-
Retire: Transform module (methods merged into Surface).
-
Retire: Image module (methods merged into Surface).
-
Updated: Rubygame::Clock class
-
Clock is now directly under Rubygame (not Rubygame::Time).
-
Clock.new() takes no arguments, but yields self if a block is given.
-
framerate limiting with ##tick is now much more accurate.
-
Add: Clock.runtime(), Clock.wait(), Clock.delay() (migrated from Time)
-
Rename: ##fps to ##framerate.
-
Rename: ##desired_fps to ##target_framerate.
-
Rename: ##desired_mspf to ##target_frametime.
-
Rename: ##time to ##lifetime.
-
-
Retire: Time module (methods merged into Clock).
-
Add: Rubygame::MediaBag class.
-
Add: Rubygame::Ftor class.
-
Add: Rubygame::Hotspot mixin.
-
Change: Rubygame::SFont class must be explicitly imported (require ‘rubygame/sfont’).
-
Rubygame::VERSIONS: a hash table with the version numbers of rubygame, SDL, and any SDL_* libraries that were compiled in.
-
Methods which are not supported will no be defined in the namespace; formerly, they would be defined but nonfunctional (issued a warning and returned nil).
-
Add: Rubygame.quit (cleanly exit SDL; resets resolution after fullscreen).
-
Updated: Rubygame::Surface class
-
Argument list for Surface.new() has changed.
-
Add: ##clip and ##clip=.
-
Add: ##convert, ##to_display, and ##to_display_alpha.
-
-
Updated: Rubygame::Screen class
-
Rename: Screen.set_mode() to Screen.new().
-
Add: Screen.set_mode() and Screen.instance() (aliases for Screen.new()).
-
Add: ##title, ##title= (replaces ##caption and ##set_caption)
-
-
Updated: Rubygame::TTF class
-
Add: ##render_utf8 and ##render_unicode methods.
-
Add: ##size_text method.
-
-
Fix several erroneous Rect methods.
-
Fix “bignum out of range of unsigned long (RangeError)” when using Rubygame::FULLSCREEN.
-
New build/install system with Rake.
-
Split the monolithic rubygame extension into modules:
- rubygame_core
-
main SDL interface.
- rubygame_gfx
-
SDL_gfx interface.
- rubygame_image
-
SDL_image interface.
- rubygame_mixer
-
SDL_mixer interface.
- rubygame_ttf
-
SDL_ttf interface.