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VanitySearch.vcxproj.filters
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VanitySearch.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="GPU">
<UniqueIdentifier>{73e58d01-6278-4028-b783-e2ad59aeaef5}</UniqueIdentifier>
</Filter>
<Filter Include="Hash">
<UniqueIdentifier>{05199e76-f6d1-45bc-8592-23e58c04ff0e}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="GPU\GPUCompute.h">
<Filter>GPU</Filter>
</ClInclude>
<ClInclude Include="GPU\GPUEngine.h">
<Filter>GPU</Filter>
</ClInclude>
<ClInclude Include="GPU\GPUGroup.h">
<Filter>GPU</Filter>
</ClInclude>
<ClInclude Include="hash\ripemd160.h">
<Filter>Hash</Filter>
</ClInclude>
<ClInclude Include="hash\sha256.h">
<Filter>Hash</Filter>
</ClInclude>
<ClInclude Include="hash\sha512.h">
<Filter>Hash</Filter>
</ClInclude>
<ClInclude Include="Int.h" />
<ClInclude Include="IntGroup.h" />
<ClInclude Include="Point.h" />
<ClInclude Include="Random.h" />
<ClInclude Include="SECP256k1.h" />
<ClInclude Include="Timer.h" />
<ClInclude Include="Vanity.h" />
<ClInclude Include="Base58.h" />
<ClInclude Include="GPU\GPUHash.h">
<Filter>GPU</Filter>
</ClInclude>
<ClInclude Include="GPU\GPUMath.h">
<Filter>GPU</Filter>
</ClInclude>
<ClInclude Include="Bech32.h" />
<ClInclude Include="Wildcard.h" />
<ClInclude Include="GPU\GPUBase58.h">
<Filter>GPU</Filter>
</ClInclude>
<ClInclude Include="GPU\GPUWildcard.h">
<Filter>GPU</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="GPU\GPUGenerate.cpp">
<Filter>GPU</Filter>
</ClCompile>
<ClCompile Include="hash\ripemd160.cpp">
<Filter>Hash</Filter>
</ClCompile>
<ClCompile Include="hash\ripemd160_sse.cpp">
<Filter>Hash</Filter>
</ClCompile>
<ClCompile Include="hash\sha256.cpp">
<Filter>Hash</Filter>
</ClCompile>
<ClCompile Include="hash\sha256_sse.cpp">
<Filter>Hash</Filter>
</ClCompile>
<ClCompile Include="hash\sha512.cpp">
<Filter>Hash</Filter>
</ClCompile>
<ClCompile Include="Int.cpp" />
<ClCompile Include="IntGroup.cpp" />
<ClCompile Include="IntMod.cpp" />
<ClCompile Include="Point.cpp" />
<ClCompile Include="Random.cpp" />
<ClCompile Include="SECP256K1.cpp" />
<ClCompile Include="Timer.cpp" />
<ClCompile Include="Vanity.cpp" />
<ClCompile Include="Base58.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="Bech32.cpp" />
<ClCompile Include="Wildcard.cpp" />
</ItemGroup>
<ItemGroup>
<CudaCompile Include="GPU\GPUEngine.cu">
<Filter>GPU</Filter>
</CudaCompile>
</ItemGroup>
<ItemGroup>
<Text Include="LICENSE.txt" />
</ItemGroup>
</Project>